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author | bloodstalker <thabogre@gmail.com> | 2017-05-31 22:47:06 +0000 |
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committer | bloodstalker <thabogre@gmail.com> | 2017-05-31 22:47:06 +0000 |
commit | 0f059a28c6fb85ad39f3ec35b606f5e5ddfb09fe (patch) | |
tree | d4a9abb507d93c8eb00815866ce5fbf90f44d994 /bruiser/bruiser.cpp | |
parent | added a new command to the list (diff) | |
download | mutator-0f059a28c6fb85ad39f3ec35b606f5e5ddfb09fe.tar.gz mutator-0f059a28c6fb85ad39f3ec35b606f5e5ddfb09fe.zip |
now all commands are sent to the lua interpreter. what that simply means is that bruiser is an interactive lua interpreter that uses linenoise for shell-like functionality instead of what the normal lua interpreter does, plus it will feature its own functionality. Im updating the readme as well. I explain more there
Diffstat (limited to '')
-rw-r--r-- | bruiser/bruiser.cpp | 105 |
1 files changed, 92 insertions, 13 deletions
diff --git a/bruiser/bruiser.cpp b/bruiser/bruiser.cpp index 13d63b7..7a2cd88 100644 --- a/bruiser/bruiser.cpp +++ b/bruiser/bruiser.cpp @@ -49,6 +49,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.* #include "lua-5.3.4/src/lua.hpp" #include "lua-5.3.4/src/lualib.h" #include "lua-5.3.4/src/lauxlib.h" + +#include "luadummy.h" /**********************************************************************************************************************/ /*used namespaces*/ using namespace llvm; @@ -79,23 +81,39 @@ class LuaEngine LS = luaL_newstate(); } - void LoadBaseLib(void) - { - luaopen_base(LS); - } + /*@DEVI-this will just create member functions that open a single lua libarary. + * For example to load the string library just call LuaEngine::LoadstringLib().*/ +#define OPEN_LUA_LIBS(__x1) \ + void Load##__x1##Lib(void){\ + luaL_requiref(LS, #__x1, luaopen_##__x1, 1);} + + OPEN_LUA_LIBS(base) + OPEN_LUA_LIBS(table) + OPEN_LUA_LIBS(io) + OPEN_LUA_LIBS(string) + OPEN_LUA_LIBS(math) +#undef OPEN_LUA_LIBS void LoadAuxLibs(void) { - luaopen_table(LS); - luaopen_io(LS); - luaopen_string(LS); + luaL_requiref(LS, "table", luaopen_table, 1); + luaL_requiref(LS, "io", luaopen_io, 1); + luaL_requiref(LS, "string", luaopen_string, 1); } void LoadEverylib(void) { - this->LoadBaseLib(); - this->LoadAuxLibs(); - luaopen_math(LS); + luaL_openlibs(LS); + } + + void RunString(char* __lua_string) + { + + } + + void RunChunk(char* __lua_chunk) + { + dostring(LS, __lua_chunk, "test"); } int RunScript(char* __lua_script) @@ -103,6 +121,33 @@ class LuaEngine return luaL_dofile(LS, __lua_script); } + void Test(void) + { + luaL_dofile(LS, "./lua-scripts/test.lua"); + luaL_dofile(LS, "./lua-scripts/test1.lua"); + luaL_dofile(LS, "./lua-scripts/test2.lua"); + } + + void Test2(void) + { + luaL_dofile(LS, "./lua-scripts/test1.lua"); + } + + void Test3(void) + { + luaL_dofile(LS, "./lua-scripts/test2.lua"); + } + + void Test4(void) + { + luaL_dofile(LS, "./lua-scripts/test3.lua"); + } + + lua_State* GetLuaState(void) + { + return this->LS; + } + void Cleanup(void) { lua_close(LS); @@ -805,9 +850,22 @@ int main(int argc, const char **argv) linenoiseHistoryLoad(SHELL_HISTORY_FILE); linenoiseSetMultiLine(1); - /*start runnnin the cli*/ + /*start running the cli*/ { char* command; + +#if 1 + LuaEngine LE; + LE.LoadEverylib(); + + while((command = linenoise("bruiser>>")) != NULL) + { + linenoiseHistoryAdd(command); + linenoiseHistorySave(SHELL_HISTORY_FILE); + LE.RunChunk(command); + } +#endif + while((command = linenoise("bruiser>>")) != NULL) { linenoiseHistoryAdd(command); @@ -967,10 +1025,31 @@ int main(int argc, const char **argv) { LuaEngine LE; LE.LoadEverylib(); - LE.RunScript((char*)"/home/bloodstalker/devi/abbatoir/hole6/proto.lua"); - LE.Cleanup(); + LE.Test(); + //LE.Cleanup(); + continue; } +#if 1 + if (std::strcmp(command, "runluachain1") == 0) + { + LuaEngine LE; + LE.LoadEverylib(); + LE.Test2(); + //LE.Cleanup(); + continue; + } + + if (std::strcmp(command, "runluachain2") == 0) + { + LuaEngine LE; + LE.LoadEverylib(); + LE.Test3(); + //LE.Cleanup(); + continue; + } +#endif + if (command[0] == '!') { /*FIXME*/ |