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bfd
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load.py
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2018-02-17
trying to implement the nested call and global object rewriters
bloodstalker
1
-2
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+67
2018-02-11
2 major bug fixed for bruiser, a lot of little improvements and bug fixed ↵
bloodstalker
1
-0
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+1
here and there
2018-02-01
update [ci skip]
bloodstalker
1
-2
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+37
2018-01-20
update
bloodstalker
1
-0
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+35
2018-01-02
load.py now loads all objects and functions along with names to c++. next is ↵
bloodstalker
1
-32
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+72
getting them to lua.
2017-12-30
bruiser gets the function code and name from bfd now. besides that minor ↵
bloodstalker
1
-4
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+43
changes here and there.
2017-12-29
load.py recognized function entries correctly now. minor fixes and updates.
bloodstalker
1
-18
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+112
2017-12-16
forgot the test header for obfuscator [ci skip]
bloodstalker
1
-1
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+0
2017-12-06
obfuscator doesnt mess up var declations with init values, python driver has ↵
bloodstalker
1
-116
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+216
been updated, not finished yet, bruiser now gets the objects from load.py, executioner will handle running the objects and registering them with lua
2017-11-11
added obfuscator, some minor changes made to load.py so it would be easier ↵
bloodstalker
1
-4
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+5
to call python scripts from lua, general changes for a new project
2017-11-05
now you can run load.py from bruiser.
bloodstalker
1
-23
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+57
2017-10-26
updateds
bloodstalker
1
-5
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+57
2017-10-29
now i can get the symbol names, next thing is to load the object code up in ↵
bloodstalker
1
-8
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+105
bruiser...
2017-10-28
palying around with executbales and sos
bloodstalker
1
-0
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+260