# Visual options. OPTIONS=color OPTIONS=symset:DECgraphics SYMBOLS=S_ghost:6 SYMBOLS=S_golem:U SYMBOLS=S_mimic:m OPTIONS=statushilites OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse OPTIONS=hilite_status:characteristics/up/green/down/red OPTIONS=hilite_status:gold/up/yellow/down/brown # Blessed, cursed, enchanted OPTIONS=menucolors MENUCOLOR=" blessed"=cyan MENUCOLOR=" \+[1-9]"=lightcyan MENUCOLOR=" \-[1-9]"=orange MENUCOLOR=" cursed"=red