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authorFumitoshi UKAI <ukai@debian.or.jp>2003-03-09 19:43:05 +0000
committerFumitoshi UKAI <ukai@debian.or.jp>2003-03-09 19:43:05 +0000
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-<HTML>
-<HEAD>
- <TITLE> Conservative GC Algorithmic Overview </TITLE>
- <AUTHOR> Hans-J. Boehm, Silicon Graphics</author>
-</HEAD>
-<BODY>
-<H1> <I>This is under construction</i> </h1>
-<H1> Conservative GC Algorithmic Overview </h1>
-<P>
-This is a description of the algorithms and data structures used in our
-conservative garbage collector. I expect the level of detail to increase
-with time. For a survey of GC algorithms, see for example
-<A HREF="ftp://ftp.cs.utexas.edu/pub/garbage/gcsurvey.ps"> Paul Wilson's
-excellent paper</a>. For an overview of the collector interface,
-see <A HREF="gcinterface.html">here</a>.
-<P>
-This description is targeted primarily at someone trying to understand the
-source code. It specifically refers to variable and function names.
-It may also be useful for understanding the algorithms at a higher level.
-<P>
-The description here assumes that the collector is used in default mode.
-In particular, we assume that it used as a garbage collector, and not just
-a leak detector. We initially assume that it is used in stop-the-world,
-non-incremental mode, though the presence of the incremental collector
-will be apparent in the design.
-We assume the default finalization model, but the code affected by that
-is very localized.
-<H2> Introduction </h2>
-The garbage collector uses a modified mark-sweep algorithm. Conceptually
-it operates roughly in four phases:
-
-<OL>
-
-<LI>
-<I>Preparation</i> Clear all mark bits, indicating that all objects
-are potentially unreachable.
-
-<LI>
-<I>Mark phase</i> Marks all objects that can be reachable via chains of
-pointers from variables. Normally the collector has no real information
-about the location of pointer variables in the heap, so it
-views all static data areas, stacks and registers as potentially containing
-containing pointers. Any bit patterns that represent addresses inside
-heap objects managed by the collector are viewed as pointers.
-Unless the client program has made heap object layout information
-available to the collector, any heap objects found to be reachable from
-variables are again scanned similarly.
-
-<LI>
-<I>Sweep phase</i> Scans the heap for inaccessible, and hence unmarked,
-objects, and returns them to an appropriate free list for reuse. This is
-not really a separate phase; even in non incremental mode this is operation
-is usually performed on demand during an allocation that discovers an empty
-free list. Thus the sweep phase is very unlikely to touch a page that
-would not have been touched shortly thereafter anyway.
-
-<LI>
-<I>Finalization phase</i> Unreachable objects which had been registered
-for finalization are enqueued for finalization outside the collector.
-
-</ol>
-
-<P>
-The remaining sections describe the memory allocation data structures,
-and then the last 3 collection phases in more detail. We conclude by
-outlining some of the additional features implemented in the collector.
-
-<H2>Allocation</h2>
-The collector includes its own memory allocator. The allocator obtains
-memory from the system in a platform-dependent way. Under UNIX, it
-uses either <TT>malloc</tt>, <TT>sbrk</tt>, or <TT>mmap</tt>.
-<P>
-Most static data used by the allocator, as well as that needed by the
-rest of the garbage collector is stored inside the
-<TT>_GC_arrays</tt> structure.
-This allows the garbage collector to easily ignore the collectors own
-data structures when it searches for root pointers. Other allocator
-and collector internal data structures are allocated dynamically
-with <TT>GC_scratch_alloc</tt>. <TT>GC_scratch_alloc</tt> does not
-allow for deallocation, and is therefore used only for permanent data
-structures.
-<P>
-The allocator allocates objects of different <I>kinds</i>.
-Different kinds are handled somewhat differently by certain parts
-of the garbage collector. Certain kinds are scanned for pointers,
-others are not. Some may have per-object type descriptors that
-determine pointer locations. Or a specific kind may correspond
-to one specific object layout. Two built-in kinds are uncollectable.
-One (<TT>STUBBORN</tt>) is immutable without special precautions.
-In spite of that, it is very likely that most applications currently
-use at most two kinds: <TT>NORMAL</tt> and <TT>PTRFREE</tt> objects.
-<P>
-The collector uses a two level allocator. A large block is defined to
-be one larger than half of <TT>HBLKSIZE</tt>, which is a power of 2,
-typically on the order of the page size.
-<P>
-Large block sizes are rounded up to
-the next multiple of <TT>HBLKSIZE</tt> and then allocated by
-<TT>GC_allochblk</tt>. This uses roughly what Paul Wilson has termed
-a "next fit" algorithm, i.e. first-fit with a rotating pointer.
-The implementation does check for a better fitting immediately
-adjacent block, which gives it somewhat better fragmentation characteristics.
-I'm now convinced it should use a best fit algorithm. The actual
-implementation of <TT>GC_allochblk</tt>
-is significantly complicated by black-listing issues
-(see below).
-<P>
-Small blocks are allocated in blocks of size <TT>HBLKSIZE</tt>.
-Each block is
-dedicated to only one object size and kind. The allocator maintains
-separate free lists for each size and kind of object.
-<P>
-In order to avoid allocating blocks for too many distinct object sizes,
-the collector normally does not directly allocate objects of every possible
-request size. Instead request are rounded up to one of a smaller number
-of allocated sizes, for which free lists are maintained. The exact
-allocated sizes are computed on demand, but subject to the constraint
-that they increase roughly in geometric progression. Thus objects
-requested early in the execution are likely to be allocated with exactly
-the requested size, subject to alignment constraints.
-See <TT>GC_init_size_map</tt> for details.
-<P>
-The actual size rounding operation during small object allocation is
-implemented as a table lookup in <TT>GC_size_map</tt>.
-<P>
-Both collector initialization and computation of allocated sizes are
-handled carefully so that they do not slow down the small object fast
-allocation path. An attempt to allocate before the collector is initialized,
-or before the appropriate <TT>GC_size_map</tt> entry is computed,
-will take the same path as an allocation attempt with an empty free list.
-This results in a call to the slow path code (<TT>GC_generic_malloc_inner</tt>)
-which performs the appropriate initialization checks.
-<P>
-In non-incremental mode, we make a decision about whether to garbage collect
-whenever an allocation would otherwise have failed with the current heap size.
-If the total amount of allocation since the last collection is less than
-the heap size divided by <TT>GC_free_space_divisor</tt>, we try to
-expand the heap. Otherwise, we initiate a garbage collection. This ensures
-that the amount of garbage collection work per allocated byte remains
-constant.
-<P>
-The above is in fat an oversimplification of the real heap expansion
-heuristic, which adjusts slightly for root size and certain kinds of
-fragmentation. In particular, programs with a large root set size and
-little live heap memory will expand the heap to amortize the cost of
-scanning the roots.
-<P>
-Versions 5.x of the collector actually collect more frequently in
-nonincremental mode. The large block allocator usually refuses to split
-large heap blocks once the garbage collection threshold is
-reached. This often has the effect of collecting well before the
-heap fills up, thus reducing fragmentation and working set size at the
-expense of GC time. 6.x will chose an intermediate strategy depending
-on how much large object allocation has taken place in the past.
-(If the collector is configured to unmap unused pages, versions 6.x
-will use the 5.x strategy.)
-<P>
-(It has been suggested that this should be adjusted so that we favor
-expansion if the resulting heap still fits into physical memory.
-In many cases, that would no doubt help. But it is tricky to do this
-in a way that remains robust if multiple application are contending
-for a single pool of physical memory.)
-
-<H2>Mark phase</h2>
-
-The marker maintains an explicit stack of memory regions that are known
-to be accessible, but that have not yet been searched for contained pointers.
-Each stack entry contains the starting address of the block to be scanned,
-as well as a descriptor of the block. If no layout information is
-available for the block, then the descriptor is simply a length.
-(For other possibilities, see <TT>gc_mark.h</tt>.)
-<P>
-At the beginning of the mark phase, all root segments are pushed on the
-stack by <TT>GC_push_roots</tt>. If <TT>ALL_INTERIOR_PTRS</tt> is not
-defined, then stack roots require special treatment. In this case, the
-normal marking code ignores interior pointers, but <TT>GC_push_all_stack</tt>
-explicitly checks for interior pointers and pushes descriptors for target
-objects.
-<P>
-The marker is structured to allow incremental marking.
-Each call to <TT>GC_mark_some</tt> performs a small amount of
-work towards marking the heap.
-It maintains
-explicit state in the form of <TT>GC_mark_state</tt>, which
-identifies a particular sub-phase. Some other pieces of state, most
-notably the mark stack, identify how much work remains to be done
-in each sub-phase. The normal progression of mark states for
-a stop-the-world collection is:
-<OL>
-<LI> <TT>MS_INVALID</tt> indicating that there may be accessible unmarked
-objects. In this case <TT>GC_objects_are_marked</tt> will simultaneously
-be false, so the mark state is advanced to
-<LI> <TT>MS_PUSH_UNCOLLECTABLE</tt> indicating that it suffices to push
-uncollectable objects, roots, and then mark everything reachable from them.
-<TT>Scan_ptr</tt> is advanced through the heap until all uncollectable
-objects are pushed, and objects reachable from them are marked.
-At that point, the next call to <TT>GC_mark_some</tt> calls
-<TT>GC_push_roots</tt> to push the roots. It the advances the
-mark state to
-<LI> <TT>MS_ROOTS_PUSHED</tt> asserting that once the mark stack is
-empty, all reachable objects are marked. Once in this state, we work
-only on emptying the mark stack. Once this is completed, the state
-changes to
-<LI> <TT>MS_NONE</tt> indicating that reachable objects are marked.
-</ol>
-
-The core mark routine <TT>GC_mark_from_mark_stack</tt>, is called
-repeatedly by several of the sub-phases when the mark stack starts to fill
-up. It is also called repeatedly in <TT>MS_ROOTS_PUSHED</tt> state
-to empty the mark stack.
-The routine is designed to only perform a limited amount of marking at
-each call, so that it can also be used by the incremental collector.
-It is fairly carefully tuned, since it usually consumes a large majority
-of the garbage collection time.
-<P>
-The marker correctly handles mark stack overflows. Whenever the mark stack
-overflows, the mark state is reset to <TT>MS_INVALID</tt>.
-Since there are already marked objects in the heap,
-this eventually forces a complete
-scan of the heap, searching for pointers, during which any unmarked objects
-referenced by marked objects are again pushed on the mark stack. This
-process is repeated until the mark phase completes without a stack overflow.
-Each time the stack overflows, an attempt is made to grow the mark stack.
-All pieces of the collector that push regions onto the mark stack have to be
-careful to ensure forward progress, even in case of repeated mark stack
-overflows. Every mark attempt results in additional marked objects.
-<P>
-Each mark stack entry is processed by examining all candidate pointers
-in the range described by the entry. If the region has no associated
-type information, then this typically requires that each 4-byte aligned
-quantity (8-byte aligned with 64-bit pointers) be considered a candidate
-pointer.
-<P>
-We determine whether a candidate pointer is actually the address of
-a heap block. This is done in the following steps:
-<NL>
-<LI> The candidate pointer is checked against rough heap bounds.
-These heap bounds are maintained such that all actual heap objects
-fall between them. In order to facilitate black-listing (see below)
-we also include address regions that the heap is likely to expand into.
-Most non-pointers fail this initial test.
-<LI> The candidate pointer is divided into two pieces; the most significant
-bits identify a <TT>HBLKSIZE</tt>-sized page in the address space, and
-the least significant bits specify an offset within that page.
-(A hardware page may actually consist of multiple such pages.
-HBLKSIZE is usually the page size divided by a small power of two.)
-<LI>
-The page address part of the candidate pointer is looked up in a
-<A HREF="tree.html">table</a>.
-Each table entry contains either 0, indicating that the page is not part
-of the garbage collected heap, a small integer <I>n</i>, indicating
-that the page is part of large object, starting at least <I>n</i> pages
-back, or a pointer to a descriptor for the page. In the first case,
-the candidate pointer i not a true pointer and can be safely ignored.
-In the last two cases, we can obtain a descriptor for the page containing
-the beginning of the object.
-<LI>
-The starting address of the referenced object is computed.
-The page descriptor contains the size of the object(s)
-in that page, the object kind, and the necessary mark bits for those
-objects. The size information can be used to map the candidate pointer
-to the object starting address. To accelerate this process, the page header
-also contains a pointer to a precomputed map of page offsets to displacements
-from the beginning of an object. The use of this map avoids a
-potentially slow integer remainder operation in computing the object
-start address.
-<LI>
-The mark bit for the target object is checked and set. If the object
-was previously unmarked, the object is pushed on the mark stack.
-The descriptor is read from the page descriptor. (This is computed
-from information <TT>GC_obj_kinds</tt> when the page is first allocated.)
-</nl>
-<P>
-At the end of the mark phase, mark bits for left-over free lists are cleared,
-in case a free list was accidentally marked due to a stray pointer.
-
-<H2>Sweep phase</h2>
-
-At the end of the mark phase, all blocks in the heap are examined.
-Unmarked large objects are immediately returned to the large object free list.
-Each small object page is checked to see if all mark bits are clear.
-If so, the entire page is returned to the large object free list.
-Small object pages containing some reachable object are queued for later
-sweeping.
-<P>
-This initial sweep pass touches only block headers, not
-the blocks themselves. Thus it does not require significant paging, even
-if large sections of the heap are not in physical memory.
-<P>
-Nonempty small object pages are swept when an allocation attempt
-encounters an empty free list for that object size and kind.
-Pages for the correct size and kind are repeatedly swept until at
-least one empty block is found. Sweeping such a page involves
-scanning the mark bit array in the page header, and building a free
-list linked through the first words in the objects themselves.
-This does involve touching the appropriate data page, but in most cases
-it will be touched only just before it is used for allocation.
-Hence any paging is essentially unavoidable.
-<P>
-Except in the case of pointer-free objects, we maintain the invariant
-that any object in a small object free list is cleared (except possibly
-for the link field). Thus it becomes the burden of the small object
-sweep routine to clear objects. This has the advantage that we can
-easily recover from accidentally marking a free list, though that could
-also be handled by other means. The collector currently spends a fair
-amount of time clearing objects, and this approach should probably be
-revisited.
-<P>
-In most configurations, we use specialized sweep routines to handle common
-small object sizes. Since we allocate one mark bit per word, it becomes
-easier to examine the relevant mark bits if the object size divides
-the word length evenly. We also suitably unroll the inner sweep loop
-in each case. (It is conceivable that profile-based procedure cloning
-in the compiler could make this unnecessary and counterproductive. I
-know of no existing compiler to which this applies.)
-<P>
-The sweeping of small object pages could be avoided completely at the expense
-of examining mark bits directly in the allocator. This would probably
-be more expensive, since each allocation call would have to reload
-a large amount of state (e.g. next object address to be swept, position
-in mark bit table) before it could do its work. The current scheme
-keeps the allocator simple and allows useful optimizations in the sweeper.
-
-<H2>Finalization</h2>
-Both <TT>GC_register_disappearing_link</tt> and
-<TT>GC_register_finalizer</tt> add the request to a corresponding hash
-table. The hash table is allocated out of collected memory, but
-the reference to the finalizable object is hidden from the collector.
-Currently finalization requests are processed non-incrementally at the
-end of a mark cycle.
-<P>
-The collector makes an initial pass over the table of finalizable objects,
-pushing the contents of unmarked objects onto the mark stack.
-After pushing each object, the marker is invoked to mark all objects
-reachable from it. The object itself is not explicitly marked.
-This assures that objects on which a finalizer depends are neither
-collected nor finalized.
-<P>
-If in the process of marking from an object the
-object itself becomes marked, we have uncovered
-a cycle involving the object. This usually results in a warning from the
-collector. Such objects are not finalized, since it may be
-unsafe to do so. See the more detailed
-<A HREF="finalization.html"> discussion of finalization semantics</a>.
-<P>
-Any objects remaining unmarked at the end of this process are added to
-a queue of objects whose finalizers can be run. Depending on collector
-configuration, finalizers are dequeued and run either implicitly during
-allocation calls, or explicitly in response to a user request.
-<P>
-The collector provides a mechanism for replacing the procedure that is
-used to mark through objects. This is used both to provide support for
-Java-style unordered finalization, and to ignore certain kinds of cycles,
-<I>e.g.</i> those arising from C++ implementations of virtual inheritance.
-
-<H2>Generational Collection and Dirty Bits</h2>
-We basically use the parallel and generational GC algorithm described in
-<A HREF="papers/pldi91.ps.gz">"Mostly Parallel Garbage Collection"</a>,
-by Boehm, Demers, and Shenker.
-<P>
-The most significant modification is that
-the collector always runs in the allocating thread.
-There is no separate garbage collector thread.
-If an allocation attempt either requests a large object, or encounters
-an empty small object free list, and notices that there is a collection
-in progress, it immediately performs a small amount of marking work
-as described above.
-<P>
-This change was made both because we wanted to easily accommodate
-single-threaded environments, and because a separate GC thread requires
-very careful control over the scheduler to prevent the mutator from
-out-running the collector, and hence provoking unneeded heap growth.
-<P>
-In incremental mode, the heap is always expanded when we encounter
-insufficient space for an allocation. Garbage collection is triggered
-whenever we notice that more than
-<TT>GC_heap_size</tt>/2 * <TT>GC_free_space_divisor</tt>
-bytes of allocation have taken place.
-After <TT>GC_full_freq</tt> minor collections a major collection
-is started.
-<P>
-All collections initially run interrupted until a predetermined
-amount of time (50 msecs by default) has expired. If this allows
-the collection to complete entirely, we can avoid correcting
-for data structure modifications during the collection. If it does
-not complete, we return control to the mutator, and perform small
-amounts of additional GC work during those later allocations that
-cannot be satisfied from small object free lists. When marking completes,
-the set of modified pages is retrieved, and we mark once again from
-marked objects on those pages, this time with the mutator stopped.
-<P>
-We keep track of modified pages using one of three distinct mechanisms:
-<OL>
-<LI>
-Through explicit mutator cooperation. Currently this requires
-the use of <TT>GC_malloc_stubborn</tt>.
-<LI>
-By write-protecting physical pages and catching write faults. This is
-implemented for many Unix-like systems and for win32. It is not possible
-in a few environments.
-<LI>
-By retrieving dirty bit information from /proc. (Currently only Sun's
-Solaris supports this. Though this is considerably cleaner, performance
-may actually be better with mprotect and signals.)
-</ol>
-
-<H2>Thread support</h2>
-We support several different threading models. Unfortunately Pthreads,
-the only reasonably well standardized thread model, supports too narrow
-an interface for conservative garbage collection. There appears to be
-no portable way to allow the collector to coexist with various Pthreads
-implementations. Hence we currently support only a few of the more
-common Pthreads implementations.
-<P>
-In particular, it is very difficult for the collector to stop all other
-threads in the system and examine the register contents. This is currently
-accomplished with very different mechanisms for different Pthreads
-implementations. The Solaris implementation temporarily disables much
-of the user-level threads implementation by stopping kernel-level threads
-("lwp"s). The Irix implementation sends signals to individual Pthreads
-and has them wait in the signal handler. The Linux implementation
-is similar in spirit to the Irix one.
-<P>
-The Irix implementation uses
-only documented Pthreads calls, but relies on extensions to their semantics,
-notably the use of mutexes and condition variables from signal
-handlers. The Linux implementation should be far closer to
-portable, though impirically it is not completely portable.
-<P>
-All implementations must
-intercept thread creation and a few other thread-specific calls to allow
-enumeration of threads and location of thread stacks. This is current
-accomplished with <TT># define</tt>'s in <TT>gc.h</tt>, or optionally
-by using ld's function call wrapping mechanism under Linux.
-<P>
-Comments are appreciated. Please send mail to
-<A HREF="mailto:boehm@acm.org"><TT>boehm@acm.org</tt></a>
-</body>