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authorFumitoshi UKAI <ukai@debian.or.jp>2002-07-29 15:25:37 +0000
committerFumitoshi UKAI <ukai@debian.or.jp>2002-07-29 15:25:37 +0000
commit3e1846025a4c064570c985a286e0effa73f95ed9 (patch)
treea0cd627db33f7daa74b011c0f51d53f2b0d5a9b5 /w3mimg/fb/fb.h
parent[w3m-dev 03280] w3m-img without w3mimgsize (diff)
downloadw3m-3e1846025a4c064570c985a286e0effa73f95ed9.tar.gz
w3m-3e1846025a4c064570c985a286e0effa73f95ed9.zip
[w3m-dev 03282] Re: w3m-img for framebuffer update
* w3mimg/fb/fb.c (fb_image_new): ignore no image calloc multiple images (fb_image_fill): added (fb_image_draw): width, height fix (fb_image_rotate): fix typo (fb_image_copy): added (fb_frame_new): added (fb_freme_free): added (fb_frame_rotate): added * w3mimg/fb/fb.h (FB_IMAGE): add num, id, delay (fb_frame_new): added (fb_frame_free): added (fb_frame_rotate): added * w3mimg/fb/fb_gdkpixbuf.c (get_image_size): animation support (fb_image_load): animation support (draw): add bg, x, y, w, h args * w3mimg/fb/fb_img.h (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_imlib2.c (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_w3mimg.c (w3mfb_show_image): animation support From: Hiroyuki Ito <hito@crl.go.jp>
Diffstat (limited to '')
-rw-r--r--w3mimg/fb/fb.h36
1 files changed, 23 insertions, 13 deletions
diff --git a/w3mimg/fb/fb.h b/w3mimg/fb/fb.h
index 391720c..77dcd20 100644
--- a/w3mimg/fb/fb.h
+++ b/w3mimg/fb/fb.h
@@ -1,26 +1,36 @@
-/* $Id: fb.h,v 1.4 2002/07/22 16:17:32 ukai Exp $ */
+/* $Id: fb.h,v 1.5 2002/07/29 15:25:37 ukai Exp $ */
#ifndef fb_header
#define fb_header
#include <linux/fb.h>
-typedef struct{
- unsigned char *data;
- int width;
- int height;
- int rowstride;
- int len;
+typedef struct {
+ int num;
+ int id;
+ int delay;
+ int width;
+ int height;
+ int rowstride;
+ int len;
+ unsigned char *data;
} FB_IMAGE;
FB_IMAGE *fb_image_new(int width, int height);
-void fb_image_pset(FB_IMAGE *image, int x, int y, int r, int g, int b);
-int fb_image_draw(FB_IMAGE *image, int x, int y, int sx, int sy, int width, int height);
-void fb_image_free(FB_IMAGE *image);
-void fb_image_rotete(FB_IMAGE *image, int direction);
+void fb_image_pset(FB_IMAGE * image, int x, int y, int r, int g, int b);
+void fb_image_fill(FB_IMAGE * image, int r, int g, int b);
+int fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width,
+ int height);
+void fb_image_free(FB_IMAGE * image);
+void fb_image_rotate(FB_IMAGE * image, int direction);
+void fb_image_copy(FB_IMAGE * dest, FB_IMAGE * src);
-int fb_open(void);
+FB_IMAGE **fb_frame_new(int w, int h, int num);
+void fb_frame_free(FB_IMAGE ** frame);
+void fb_frame_rotate(FB_IMAGE ** frame, int direction);
+
+int fb_open(void);
void fb_close(void);
void fb_pset(int x, int y, int r, int g, int b);
-int fb_get_color(int x, int y, int *r, int *g, int *b);
+int fb_get_color(int x, int y, int *r, int *g, int *b);
void fb_clear(void);
int fb_width(void);
int fb_height(void);