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diff --git a/gc/doc/tree.html b/gc/doc/tree.html new file mode 100644 index 0000000..89c515d --- /dev/null +++ b/gc/doc/tree.html @@ -0,0 +1,198 @@ +<HTML> +<HEAD> + <TITLE> Two-Level Tree Structure for Fast Pointer Lookup</TITLE> + <AUTHOR> Hans-J. Boehm, Silicon Graphics</author> +</HEAD> +<BODY> +<H1>Two-Level Tree Structure for Fast Pointer Lookup</h1> +<P> +The conservative garbage collector described +<A HREF="gc.html">here</a> uses a 2-level tree +data structure to aid in fast pointer identification. +This data structure is described in a bit more detail here, since +<OL> +<LI> Variations of the data structure are more generally useful. +<LI> It appears to be hard to understand by reading the code. +<LI> Some other collectors appear to use inferior data structures to +solve the same problem. +<LI> It is central to fast collector operation. +</ol> +A candidate pointer is divided into three sections, the <I>high</i>, +<I>middle</i>, and <I>low</i> bits. The exact division between these +three groups of bits is dependent on the detailed collector configuration. +<P> +The high and middle bits are used to look up an entry in the table described +here. The resulting table entry consists of either a block descriptor +(<TT>struct hblkhdr *</tt> or <TT>hdr *</tt>) +identifying the layout of objects in the block, or an indication that this +address range corresponds to the middle of a large block, together with a +hint for locating the actual block descriptor. Such a hint consist +of a displacement that can be subtracted from the middle bits of the candidate +pointer without leaving the object. +<P> +In either case, the block descriptor (<TT>struct hblkhdr</tt>) +refers to a table of object starting addresses (the <TT>hb_map</tt> field). +The starting address table is indexed by the low bits if the candidate pointer. +The resulting entry contains a displacement to the beginning of the object, +or an indication that this cannot be a valid object pointer. +(If all interior pointer are recognized, pointers into large objects +are handled specially, as appropriate.) + +<H2>The Tree</h2> +<P> +The rest of this discussion focuses on the two level data structure +used to map the high and middle bits to the block descriptor. +<P> +The high bits are used as an index into the <TT>GC_top_index</tt> (really +<TT>GC_arrays._top_index</tt>) array. Each entry points to a +<TT>bottom_index</tt> data structure. This structure in turn consists +mostly of an array <TT>index</tt> indexed by the middle bits of +the candidate pointer. The <TT>index</tt> array contains the actual +<TT>hdr</tt> pointers. +<P> +Thus a pointer lookup consists primarily of a handful of memory references, +and can be quite fast: +<OL> +<LI> The appropriate <TT>bottom_index</tt> pointer is looked up in +<TT>GC_top_index</tt>, based on the high bits of the candidate pointer. +<LI> The appropriate <TT>hdr</tt> pointer is looked up in the +<TT>bottom_index</tt> structure, based on the middle bits. +<LI> The block layout map pointer is retrieved from the <TT>hdr</tt> +structure. (This memory reference is necessary since we try to share +block layout maps.) +<LI> The displacement to the beginning of the object is retrieved from the +above map. +</ol> +<P> +In order to conserve space, not all <TT>GC_top_index</tt> entries in fact +point to distinct <TT>bottom_index</tt> structures. If no address with +the corresponding high bits is part of the heap, then the entry points +to <TT>GC_all_nils</tt>, a single <TT>bottom_index</tt> structure consisting +only of NULL <TT>hdr</tt> pointers. +<P> +<TT>Bottom_index</tt> structures contain slightly more information than +just <TT>hdr</tt> pointers. The <TT>asc_link</tt> field is used to link +all <TT>bottom_index</tt> structures in ascending order for fast traversal. +This list is pointed to be <TT>GC_all_bottom_indices</tt>. +It is maintained with the aid of <TT>key</tt> field that contains the +high bits corresponding to the <TT>bottom_index</tt>. + +<H2>64 bit addresses</h2> +<P> +In the case of 64 bit addresses, this picture is complicated slightly +by the fact that one of the index structures would have to be huge to +cover the entire address space with a two level tree. We deal with this +by turning <TT>GC_top_index</tt> into a chained hash table, instead of +a simple array. This adds a <TT>hash_link</tt> field to the +<TT>bottom_index</tt> structure. +<P> +The "hash function" consists of dropping the high bits. This is cheap to +compute, and guarantees that there will be no collisions if the heap +is contiguous and not excessively large. + +<H2>A picture</h2> +<P> +The following is an ASCII diagram of the data structure. +This was contributed by Dave Barrett several years ago. +<PRE> + + Data Structure used by GC_base in gc3.7: + 21-Apr-94 + + + + + 63 LOG_TOP_SZ[11] LOG_BOTTOM_SZ[10] LOG_HBLKSIZE[13] + +------------------+----------------+------------------+------------------+ + p:| | TL_HASH(hi) | | HBLKDISPL(p) | + +------------------+----------------+------------------+------------------+ + \-----------------------HBLKPTR(p)-------------------/ + \------------hi-------------------/ + \______ ________/ \________ _______/ \________ _______/ + V V V + | | | + GC_top_index[] | | | + --- +--------------+ | | | + ^ | | | | | + | | | | | | + TOP +--------------+<--+ | | + _SZ +-<| [] | * | | +(items)| +--------------+ if 0 < bi< HBLKSIZE | | + | | | | then large object | | + | | | | starts at the bi'th | | + v | | | HBLK before p. | i | + --- | +--------------+ | (word- | + v | aligned) | + bi= |GET_BI(p){->hash_link}->key==hi | | + v | | + | (bottom_index) \ scratch_alloc'd | | + | ( struct bi ) / by get_index() | | + --- +->+--------------+ | | + ^ | | | | + ^ | | | | + BOTTOM | | ha=GET_HDR_ADDR(p) | | +_SZ(items)+--------------+<----------------------+ +-------+ + | +--<| index[] | | + | | +--------------+ GC_obj_map: v + | | | | from / +-+-+-----+-+-+-+-+ --- + v | | | GC_add < 0| | | | | | | | ^ + --- | +--------------+ _map_entry \ +-+-+-----+-+-+-+-+ | + | | asc_link | +-+-+-----+-+-+-+-+ MAXOBJSZ + | +--------------+ +-->| | | j | | | | | +1 + | | key | | +-+-+-----+-+-+-+-+ | + | +--------------+ | +-+-+-----+-+-+-+-+ | + | | hash_link | | | | | | | | | | v + | +--------------+ | +-+-+-----+-+-+-+-+ --- + | | |<--MAX_OFFSET--->| + | | (bytes) +HDR(p)| GC_find_header(p) | |<--MAP_ENTRIES-->| + | \ from | =HBLKSIZE/WORDSZ + | (hdr) (struct hblkhdr) / alloc_hdr() | (1024 on Alpha) + +-->+----------------------+ | (8/16 bits each) +GET_HDR(p)| word hb_sz (words) | | + +----------------------+ | + | struct hblk *hb_next | | + +----------------------+ | + |mark_proc hb_mark_proc| | + +----------------------+ | + | char * hb_map |>-------------+ + +----------------------+ + | ushort hb_obj_kind | + +----------------------+ + | hb_last_reclaimed | + --- +----------------------+ + ^ | | + MARK_BITS| hb_marks[] | *if hdr is free, hb_sz + DISCARD_WORDS +_SZ(words)| | is the size of a heap chunk (struct hblk) + v | | of at least MININCR*HBLKSIZE bytes (below), + --- +----------------------+ otherwise, size of each object in chunk. + +Dynamic data structures above are interleaved throughout the heap in blocks of +size MININCR * HBLKSIZE bytes as done by gc_scratch_alloc which cannot be +freed; free lists are used (e.g. alloc_hdr). HBLK's below are collected. + + (struct hblk) + --- +----------------------+ < HBLKSIZE --- --- DISCARD_ + ^ |garbage[DISCARD_WORDS]| aligned ^ ^ HDR_BYTES WORDS + | | | | v (bytes) (words) + | +-----hb_body----------+ < WORDSZ | --- --- + | | | aligned | ^ ^ + | | Object 0 | | hb_sz | + | | | i |(word- (words)| + | | | (bytes)|aligned) v | + | + - - - - - - - - - - -+ --- | --- | + | | | ^ | ^ | + n * | | j (words) | hb_sz BODY_SZ + HBLKSIZE | Object 1 | v v | (words) + (bytes) | |--------------- v MAX_OFFSET + | + - - - - - - - - - - -+ --- (bytes) + | | | !All_INTERIOR_PTRS ^ | + | | | sets j only for hb_sz | + | | Object N | valid object offsets. | | + v | | All objects WORDSZ v v + --- +----------------------+ aligned. --- --- + +DISCARD_WORDS is normally zero. Indeed the collector has not been tested +with another value in ages. +</pre> +</body> |