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-rwxr-xr-xgc/win32_threads.c209
1 files changed, 209 insertions, 0 deletions
diff --git a/gc/win32_threads.c b/gc/win32_threads.c
new file mode 100755
index 0000000..f6f74bd
--- /dev/null
+++ b/gc/win32_threads.c
@@ -0,0 +1,209 @@
+#ifdef WIN32_THREADS
+
+#include "gc_priv.h"
+
+#define STRICT
+#include <windows.h>
+
+#define MAX_THREADS 64
+
+struct thread_entry {
+ LONG in_use;
+ DWORD id;
+ HANDLE handle;
+ void *stack; /* The cold end of the stack. */
+ /* 0 ==> entry not valid. */
+ /* !in_use ==> stack == 0 */
+ CONTEXT context;
+ GC_bool suspended;
+};
+
+volatile GC_bool GC_please_stop = FALSE;
+
+volatile struct thread_entry thread_table[MAX_THREADS];
+
+void GC_stop_world()
+{
+ DWORD thread_id = GetCurrentThreadId();
+ int i;
+
+ GC_please_stop = TRUE;
+ for (i = 0; i < MAX_THREADS; i++)
+ if (thread_table[i].stack != 0
+ && thread_table[i].id != thread_id) {
+ if (SuspendThread(thread_table[i].handle) == (DWORD)-1)
+ ABORT("SuspendThread failed");
+ thread_table[i].suspended = TRUE;
+ }
+}
+
+void GC_start_world()
+{
+ DWORD thread_id = GetCurrentThreadId();
+ int i;
+ for (i = 0; i < MAX_THREADS; i++)
+ if (thread_table[i].stack != 0 && thread_table[i].suspended
+ && thread_table[i].id != thread_id) {
+ if (ResumeThread(thread_table[i].handle) == (DWORD)-1)
+ ABORT("ResumeThread failed");
+ thread_table[i].suspended = FALSE;
+ }
+ GC_please_stop = FALSE;
+}
+
+ptr_t GC_current_stackbottom()
+{
+ DWORD thread_id = GetCurrentThreadId();
+ int i;
+ for (i = 0; i < MAX_THREADS; i++)
+ if (thread_table[i].stack && thread_table[i].id == thread_id)
+ return thread_table[i].stack;
+ ABORT("no thread table entry for current thread");
+}
+
+ptr_t GC_get_lo_stack_addr(ptr_t s)
+{
+ ptr_t bottom;
+ MEMORY_BASIC_INFORMATION info;
+ VirtualQuery(s, &info, sizeof(info));
+ do {
+ bottom = info.BaseAddress;
+ VirtualQuery(bottom - 1, &info, sizeof(info));
+ } while ((info.Protect & PAGE_READWRITE) && !(info.Protect & PAGE_GUARD));
+ return(bottom);
+}
+
+void GC_push_all_stacks()
+{
+ DWORD thread_id = GetCurrentThreadId();
+ int i;
+ for (i = 0; i < MAX_THREADS; i++)
+ if (thread_table[i].stack) {
+ ptr_t bottom = GC_get_lo_stack_addr(thread_table[i].stack);
+ if (thread_table[i].id == thread_id)
+ GC_push_all(&i, thread_table[i].stack);
+ else {
+ thread_table[i].context.ContextFlags
+ = (CONTEXT_INTEGER|CONTEXT_CONTROL);
+ if (!GetThreadContext(thread_table[i].handle,
+ &thread_table[i].context))
+ ABORT("GetThreadContext failed");
+ if (thread_table[i].context.Esp >= (DWORD)thread_table[i].stack
+ || thread_table[i].context.Esp < (DWORD)bottom)
+ ABORT("Thread stack pointer out of range");
+ GC_push_one ((word) thread_table[i].context.Edi);
+ GC_push_one ((word) thread_table[i].context.Esi);
+ GC_push_one ((word) thread_table[i].context.Ebx);
+ GC_push_one ((word) thread_table[i].context.Edx);
+ GC_push_one ((word) thread_table[i].context.Ecx);
+ GC_push_one ((word) thread_table[i].context.Eax);
+ GC_push_all_stack(thread_table[i].context.Esp, thread_table[i].stack);
+ }
+ }
+}
+
+void GC_get_next_stack(char *start, char **lo, char **hi)
+{
+ int i;
+# define ADDR_LIMIT (char *)(-1L)
+ char * current_min = ADDR_LIMIT;
+
+ for (i = 0; i < MAX_THREADS; i++) {
+ char * s = (char *)thread_table[i].stack;
+
+ if (0 != s && s > start && s < current_min) {
+ current_min = s;
+ }
+ }
+ *hi = current_min;
+ if (current_min == ADDR_LIMIT) {
+ *lo = ADDR_LIMIT;
+ return;
+ }
+ *lo = GC_get_lo_stack_addr(current_min);
+ if (*lo < start) *lo = start;
+}
+
+LONG WINAPI GC_write_fault_handler(struct _EXCEPTION_POINTERS *exc_info);
+
+/*
+ * This isn't generally safe, since DllMain is not premptible.
+ * If another thread holds the lock while this runs we're in trouble.
+ * Pontus Rydin suggests wrapping the thread start routine instead.
+ */
+BOOL WINAPI DllMain(HINSTANCE inst, ULONG reason, LPVOID reserved)
+{
+ switch (reason) {
+ case DLL_PROCESS_ATTACH:
+ InitializeCriticalSection(&GC_allocate_ml);
+ GC_init(); /* Force initialization before thread attach. */
+ /* fall through */
+ case DLL_THREAD_ATTACH:
+ {
+ int i;
+ /* It appears to be unsafe to acquire a lock here, since this */
+ /* code is apparently not preeemptible on some systems. */
+ /* (This is based on complaints, not on Microsoft's official */
+ /* documentation, which says this should perform "only simple */
+ /* inititalization tasks".) */
+ /* Hence we make do with nonblocking synchronization. */
+
+ /* The following should be a noop according to the win32 */
+ /* documentation. There is empirical evidence that it */
+ /* isn't. - HB */
+# ifndef SMALL_CONFIG
+ if (GC_incremental) SetUnhandledExceptionFilter(GC_write_fault_handler);
+# endif
+
+ for (i = 0; InterlockedExchange(&thread_table[i].in_use,1) != 0; i++) {
+ /* Compare-and-swap would make this cleaner, but that's not */
+ /* supported before Windows 98 and NT 4.0. In Windows 2000, */
+ /* InterlockedExchange is supposed to be replaced by */
+ /* InterlockedExchangePointer, but that's not really what I */
+ /* want here. */
+ if (i == MAX_THREADS - 1)
+ ABORT("too many threads");
+ }
+ thread_table[i].id = GetCurrentThreadId();
+ if (!DuplicateHandle(GetCurrentProcess(),
+ GetCurrentThread(),
+ GetCurrentProcess(),
+ &thread_table[i].handle,
+ 0,
+ 0,
+ DUPLICATE_SAME_ACCESS)) {
+ DWORD last_error = GetLastError();
+ GC_printf1("Last error code: %lx\n", last_error);
+ ABORT("DuplicateHandle failed");
+ }
+ thread_table[i].stack = GC_get_stack_base();
+ /* If this thread is being created while we are trying to stop */
+ /* the world, wait here. Hopefully this can't happen on any */
+ /* systems that don't allow us to block here. */
+ while (GC_please_stop) Sleep(20);
+ }
+ break;
+ case DLL_PROCESS_DETACH:
+ case DLL_THREAD_DETACH:
+ {
+ int i;
+ DWORD thread_id = GetCurrentThreadId();
+ LOCK();
+ for (i = 0;
+ thread_table[i].stack == 0 || thread_table[i].id != thread_id;
+ i++) {
+ if (i == MAX_THREADS - 1)
+ ABORT("thread not found on detach");
+ }
+ thread_table[i].stack = 0;
+ thread_table[i].in_use = FALSE;
+ CloseHandle(thread_table[i].handle);
+ BZERO(&thread_table[i].context, sizeof(CONTEXT));
+ UNLOCK();
+ }
+ break;
+ }
+ return TRUE;
+}
+
+#endif /* WIN32_THREADS */