/* the first line's been intentionally left blank.*/
/*include*/
/**********************************************************************************************************************/
#include "testFuncs1.h"
//#include <string.h>
/**************************************************MACROS & DEFS*******************************************************/
/**********************************************************************************************************************/
#define LUPO 1U
#define LOCO 2U
typedef unsigned int ut_int;
typedef signed int t_int;
typedef unsigned char BYTE;
/******************************************************Globals*********************************************************/
/**********************************************************************************************************************/
void test (void);
void test2 (void);
void test11 (void);
/**********************************************************************************************************************/
/*testing for simple statement coverage*/
void testFuncStatementsinmple (void)
{
int int1 = 1U;
int int2 = 2U;
int int3 = 3U;
int1 = int2 + int3;
int2 = int1 + int2;
int3 = int2 + int3;
im_a_minion_01();
im_a_minion_02();
im_a_minion_03();
}
/*testing for complex statement coverage*/
void testFuncStatementComplexIf (void)
{
int int1 = 1U;
int int2 = 2U;
int int3 = 3U;
int int4 = 4U;
if ( int4 > int3 )
if ( int3 > int2 )
if ( int2 > int1 )
if ( int2 > int1 )
im_a_minion_02();
}
/*testing to see whether the tool recognizes not covering statements*/
void testFuncStatementNotCoverage (void)
{
int int1 = 1U;
int int2 = 2U;
int int3 = 3U;
int int4 = 4U;
if (int4 < int3)
{
int4 = int3;
}
/*do note that your compiler might optimize this by completely erasing this*/
if (int2 > int1)
{
if (int1 > int2)
{
im_a_minion_01();
}
}
if (int2 > int1)
{
if (int3 < int2)
{
im_a_minion_02();
}
}
}
/*verifying for loops*/
void testFuncLoopFor (void)
{
int i = 1U;
for (i = 1; i < 10; i++)
{
im_a_minion_01();
}
i = 1U;
for (i = 1; i < 10; i++)
{
if (1U == (i % 2U) )
{
im_a_minion_01();
}
}
}
/*verifying while loops*/
void testFuncLoopWhile (void)
{
int i = 20U;
while (i > 10U)
{
i = i - 1U;
}
i = 20;
#if (TRUE == INF_LOOP)
while (20U == i)
{
im_a_minion_03();
}
#endif
}
/*verifying the correct handling of continue*/
void testFuncContinue (void)
{
int i = 1U;
for (i = 1U; i < 20U; i++)
{
if (i < 19U)
{
continue;
}
im_a_minion_01();
}
}
/*verifying the correct handling of break*/
void testFuncBreak (void)
{
int i = 1U;
for (i = 1U; i < 10U ; i++)
{
if (i > 0U)
{
break;
}
im_a_minion_03();
}
}
/*checking whether goto is handled correctly*/
void testFuncGoto (void)
{
im_a_minion_01();
goto jumpy;
im_a_minion_02();
jumpy:
im_a_minion_03();
}
/*checking whether the basic blocks do not complete execution due to return statements*/
int testFuncNotReturn (int a, int b)
{
int sum = 0U;
sum = a + b;
if (10U == sum)
{
return (sum);
}
else
{
im_a_dummy();
}
im_a_minion_01();
return (sum);
}
/*checking whether the tool handles multi-line statements correctly*/
void testFuncMultiLineStatement (void)
{
im_a_minion_01();
}
/*checking how the tool handles multiple statements on the same line*/
void testFuncMultipleStatement (void)
{
int a = 1U;
int b = 2U;
int c = 3U;
int d = 4U;
a = a + b; b = b + c; c = c + d; d = d + a;
}
/*checking whether multiple statements are handled correctly on the same line*/
void testFuncMultipleStatementNot (void)
{
int a = 10U;
if (a < 10U) {im_a_minion_01();} else {im_a_minion_02();}
testFuncMultipleStatementNot();
}
/*checking how compiler optimizations may affect the coverage reported-killed assignment elimination*/
void testFuncCompOpti1 (void)
{
int a = 1U;
int b = 2U;
}
/*checking how compiler optimizations may affect the coverage reported-common subexpression optimization*/
void testFuncCompOpti2 (void)
{
int a = 1U;
int b = 1U;
if ( 0U == (((a * b) + (a / b) - a) - b) )
{
im_a_benign_func();
}
if ( 0U == (((a * b) + (a / b) - a) - b) )
{
im_a_mlaign_func();
}
}
/*checking how compiler optimizations may affect the coverage reported-loop invariant optimization*/
void testFuncCompOpti3 (void)
{
int i = 1U;
int counter = 0U;
int a = 0U;
int b = 10U;
int sum = 0U;
for (i = 1U; i < 100U ; i++)
{
counter = counter + 1U;
sum = a + b;
}
sum = sum * 2U;
}
/*checking how compiler optimizations may affect the coverage reported-dead code optimization*/
void testFuncCompOpti4 (void)
{
im_a_minion_01();
im_a_minion_02();
im_a_minion_03();
}
/*testing if declarative statements that have a run-time footprint are covered by statement coverage.*/
void testFuncStatementDecl1 (void)
{
int declaration1 = 1001U;
int declaration2 = 666U;
}
/*testing to see whether statement coverage covers the return.*/
int testFuncStatementInt1 (int int1, int int2)
{
int sum = 0U;
sum = int1 + int2;
return (sum);
}
/* to test this one we need two test cases:*/
/* bool1 = FALSE and bool2 = whatever*/
/* bool1 = TRUE and bool2 = whatever*/
/* obviously if you get a full coverage with just the first test case, your tool didnt understand*/
/* the short-circuit. if you need both test cases for a full coverage, then your tool is doing decision coverage,*/
/* not branch coverage so good for you!*/
blreplacement testFuncStatementbool1 (blreplacement bool1 , blreplacement bool2)
{
return (bool1 && bool2);
}
/*same as above but with these test cases*/
/*bool1 = TRUE and bool2 = whatever*/
/*bool1 = FALSE and bool2 = whatever*/
/* obviously if you get a full coverage with just the first test case, your tool didnt understand*/
/* the short-circuit. if you need both test cases for a full coverage, then your tool is doing decision coverage,*/
/* not branch coverage so good for you!*/
blreplacement testFuncStatementbool2 (blreplacement bool1, blreplacement bool2)
{
return (bool1 || bool2);
}
/*the fault will only be generated only if decision1 is FALSE. if we get a full coverage by running*/
/* d1 = d2 = FALSE and d1 = FALSE and d2 = TRUE, then we dont have decision coverage. for a decision*/
/* coverage we need to have an extra test case, wehre d1 = TRUE and d2 = whatever.*/
void testFuncStatementDecision1 (blreplacement decision1 , blreplacement decision2)
{
if ( decision1 || decision2 )
{
/*this function will supposedly casue a bug if decision1 is true*/
im_a_mlaign_func();
}
else
{
im_a_benign_func();
}
}
/* short-circuit!*/
/* the compiler could go for short-cuircuit for both conditions.if it does, then we can see if we still get*/
/* a full coverage. if the compiler doesnt go for a short-circuit, then all this dont apply.*/
void testFuncShortCircuit (blreplacement bool1, blreplacement bool2)
{
if (FALSE == bool1 && TRUE == bool2)
{
im_a_dummy ();
}
if (TRUE == bool2 || FALSE == bool1)
{
im_a_dummy();
}
}
/*checking MCDC coverage behavior of the tool for multiply occuring conditions*/
void testFuncMCDC1 (blreplacement decision1, blreplacement decision2)
{
if (decision1 && (( decision2 || decision1) || (!decision1 || decision2)) )
{
im_a_dummy();
}
}
/* this one is to test how the tool handles inline functions.do all instances get covered separately or they get*/
/* covered accumulatively*/
#if 0
void testFuncMultiInstantiation (int level)
{
switch (level)
{
case 10U:
babeFunk(20);
break;
case 20U:
babeFunk(10);
break;
case 30U:
babeFunk(5);
break;
case 40U:
im_a_dummy();
break;
case 50U:
im_a_dummy();
break;
case 60U:
im_a_dummy();
break;
case 70U:
im_a_dummy();
break;
case 80U:
im_a_dummy();
break;
case 90U:
im_a_dummy();
break;
default:
im_a_dummy();
break;
}
}
#endif
/* this function will check how the tool handles the "?" operator*/
void testFuncQMark (int int1, int int2)
{
(int1 > int2) ? im_a_minion_01() : im_a_minion_02();
}
/* checking how the tool handles calling a function that returns boolean*/
void testFuncCallBool (void)
{
int local1 = 0U;
int local2 = 0U;
local1 = testFuncStatementbool1(1U , 0U);
local2 = testFuncStatementbool2(1U , 0U);
}
/**********************************************************************************************************************/
/* where all the fakes go.*/
/*the function that is *supposedly* carrying a bug*/
void im_a_mlaign_func (void)
{
/* KATSU!*/
}
/*the function that is *supposedly* the good guy here*/
void im_a_benign_func (void)
{
/* see the light ring?!*/
}
/*the dummy function.*/
void im_a_dummy (void)
{
/* dumb dumb*/
}
/* minion function number #01*/
void im_a_minion_01 (void)
{
/* minion1*/
}
/* minion function number #02*/
void im_a_minion_02 (void)
{
/* minion1*/
}
/* minion function number #03*/
void im_a_minion_03 (void)
{
/* minion1*/
}
/* the only thing special about this one is that it has been inlined.*/
/*since different compilers have different methods of inlining a function, this function has multiple versions.*/
#if (TRUE == INLINE)
#if (MPC == COMPILER)
inline void babeFunk (int entry)
{
if (10U > entry)
{
im_a_minion_01();
}
else if (10U == entry)
{
im_a_minion_02();
}
else
{
im_a_minion_03();
}
}
#endif
#if (HCS12 == COMPILER)
#pragma INLINE
void babeFunk (int entry)
{
if (10U > entry)
{
im_a_minion_01();
}
else if (10U == entry)
{
im_a_minion_02();
}
else
{
im_a_minion_03();
}
}
#endif
#endif
/*RL78s dont have inline for all functions, so no use trying to test the functionality*/
void test (void)
{
int i = 0U;
int j = 0U;
int a, b;
int c, d;
for (;;)
{
a = b;
}
for (i = 1; i < 100U; i++)
b++ ;
while (a > 10U)
im_a_minion_01() ;
while (a == 90U)
{
b++;
}
if (a == d)
b = c;
if (a == d)
{
a = d;
}
if (d > a)
if (c > b)
a++;
if (a > c)
b++;
else if (a > b)
c++;
else if (a > d)
d++;
}
void test2 (void)
{
int a = 0U;
int b = 10U;
int c, d;
if (a == b)
{
/*do something*/
}
else
b = a;
if (20U == a)
{
/*kill all mutants.*/
}
if (20U == a)
{
/*do somethin good*/
a = b;
}
else if (30U == a)
{
/*do something else*/
b = a;
}
if (10U == a)
{/*die*/}
else if (15U == a)
a = b;
else if (17U == a)
a = 10000000U;
else if (19U == a)
a = 50U;
if (b == a) {
if (10U == b)
{}
else
{}
}
if (a > b) {
if (a > d)
{}
else
a++;
}
if (a > b)
{a++;}
else if (b > a)
{b++;}
else if (a == b)
{a++;}
int level = 10U;
switch (level)
{
case 10U:
{ level++;
test();
break;
}
case 20U:
{ level = 10000U;
break;
}
case 30U:
{ level++;
break;
}
case 40U:
{ level++;
break;
}
case 50U:
{ level++;
break;
}
case 60U:
{ level = 1000U;
break;
}
case 70U:
{ level++;
break;
}
case 80U:
{ level++;
break;
}
case 90U:
{ level++;
break;
}
default:
{ level++;
break;
}
}
switch (level)
{
case 1:
{ level++;
break;
}
case 2:
level = 10;
level--;
{
case 3:
level = 10U;
level++;
break;
}
}
switch (level)
{
case 1:
level++;
case 2:
level = 1;
case 3:
level = 2;
default:
level++;
}
switch (level)
{}
}
#if 0
void test3 (int a, int, ...)
{
}
#endif
test3()
{
int a;
int b;
}
double test4 (int a, int b, double c)
{
return a + b + c;
}
void test5(void)
{
int i = 0;
if (test4)
{
i++;
}
}
void test6 (void)
{
int a[100];
int *p = a;
int i = 0;
for (i = 0; i < 100; ++i)
{
a[i] = i;
}
}
void test7(void)
{
double a[100];
double *pointer;
pointer = a;
int i = 0;
for (i = 0; i < 50; i++)
{
*(a + i) = i;
}
}
void test8 (void)
{
union uni uni2;
}
void test9 (void)
{
/*im a comment*/
//im also a comment
}
void test10 (void)
{
struct {
unsigned int r1 : 1;
unsigned int r2 : 2;
} reg1;
struct {
signed int r3 : 1;
signed int r4 : 15;
} reg2;
struct {
char a : 8;
signed int r5 : 14;
unsigned int r6 : 5;
ut_int r7 : 32;
BYTE r8 : 8;
} reg3;
}
void test11 (void)
{
/*empty*/
}
double test12(double a)
{
return a * 2;
}
int test13(void)
{
static int a;
int b;
return (a * b);
}
void test14 (void)
{
int arr[3][2] = {{2, 3}, {4, 5}, {6, 7}};
int arr2[4][4] = {0};
int arr3[2][3];
/*illegal forms.*/
#if 0
arr3 = {0};
arr3 = {{1, 2, 3}, {4, 5, 6}};
#endif
}
void test15(void)
{
enum colour {red = 3, blue, yellow, green = 5};
enum anotherset {black, grey, white};
enum yetanotherset {pink = 7, purple, magenta, maroon};
enum loco {verrueckt, crazy = 3, divune};
enum primeevil {diablo = 2, mephisto = 3, baal = 4};
}
short int test16(int a, int b)
{
short int sum;
short unsigned int sumus;
sum = a + b;
sumus = a + b;
return sum;
}
void test17(void)
{
int a = 100;
int b = 1000;
long int longa;
a = sizeof (b = 2000U);
}
void test18(void)
{
int a;
int b;
int c;
unsigned char d;
if (c && (a = b))
{
/*yada yada*/
}
if ((c = a) || a)
{
/*yada*/
}
if (c && (a || c))
{
}
d = c && (a = c);
}
void test19(void)
{
const int a = 100;
unsigned char flag = 1;
unsigned char flag2;
unsigned char flag3;
//char *str = "loco\0";
const double pi = 3.54;
if ((flag) && pi)
{}
if (flag || flag2 && flag3)
{}
if (a == 0 && flag)
{}
if (flag || (a == 0))
{}
if (!flag || flag2)
{}
}
void test20(void)
{
signed int a;
unsigned int b;
signed char c;
unsigned char d;
t_int e;
ut_int f;
b = b >> 2;
a = a << 3U;
b = b ^ 2U;
c = c & 6U;
d = d | 2U;
e = e >> 2U;
f = f << 4U;
}
/**********************************************************************************************************************/
/*the last line's been intentionally left blank.*/