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authorbloodstalker <thabogre@gmail.com>2018-04-23 11:40:30 +0000
committerbloodstalker <thabogre@gmail.com>2018-04-23 11:40:30 +0000
commit437b028167c1da250f3959b43c2f09935b4dba80 (patch)
tree8af69d152ec3edca7074e5e1adced43671c6b34a
parenttwo more options for load.py. also fixed the default lua script for bruiser. ... (diff)
downloadmutator-437b028167c1da250f3959b43c2f09935b4dba80.tar.gz
mutator-437b028167c1da250f3959b43c2f09935b4dba80.zip
updated the readme, added a wiki entry, fixed the default.lua script which i broke in the last commit
-rw-r--r--bruiser/README.md17
-rw-r--r--bruiser/bruiser.cpp12
-rw-r--r--bruiser/defaults.lua9
-rwxr-xr-xbruiser/run.sh1
4 files changed, 28 insertions, 11 deletions
diff --git a/bruiser/README.md b/bruiser/README.md
index 870f468..2e7889c 100644
--- a/bruiser/README.md
+++ b/bruiser/README.md
@@ -57,32 +57,41 @@ For example you can run one of the example scripts that come with bruiser like t
```lua
-dofile("./lua-scripts/testfile1.lua")
+dofile("./lua-scripts/demo1.lua")
```
You can also run bruiser in non-cli mode:<br/>
```bash
-./bruiser ../test/bruisertest/test.cpp -lua="./lua-scripts/mutation-example.lua"
+./bruiser ../test/bruisertest/test.cpp -lua="./lua-scripts/demo2.lua"
```
+The demo scripts, `demo1.lua` and `demo2.lua` require the file `bfd/test/test` and `bfd/test/test.so` to be built. Run make in `bfd/test/` to get `test` and `test.so`.<br/>
Bruiser requires a compilation database to run. If you don't have a compilation database, take a look at [Bear](https://github.com/rizsotto/Bear). If you're using `cmake`, just tell it to generate a compilation database.<br/>
TLDR; now let's look at some useful example.<br/>
-#### ELF info
+
+#### ELF info, Xobjs, ASMRewriter
mutator has it's own pyelf script which resides at `/bfd`, named `load.py`. `load.py` reads an ELF file and then returns the results to lua in the form of tables. For more detailed info please look at the wiki entry.<br/>
Running the following command will return a table containing the names of the objects found in the specified ELF file. To build `../bfd/test/test.so` go to the test dir for bfd and run the makefile.<br/>
```lua
objload("elf_get_obj_names", "../bfd/test/test.so", "symbol_list")
```
For a more detailed example look at the wiki here on github.<br/>
+
+The Xobj module along with `load.py` allows you to load a function from an ELF shared object library into executable memory and call it.<br/>
The xobj functionality is provided as a lua module. You can use it by:<br/>
```lua
xobj = require("lua-scripts.xobj")
```
-you can see a working example if you run `lua-scripts/demo2.lua`. The example requires `ansicolors`. You can get that by `luarocks install ansicolors`.<br/>
+For a working example on xobjs, you can run `lua-scripts/demo1.lua`. The example requires `ansicolors`. You can get that by `luarocks install ansicolors`.<br/>
+
+The ASMRewriter functionality allows you to look through the machine code and make changes to the executable.<br/>
+For working examples which demonstrate how much the implementation has improved you can run `lua-scripts/demo2.lua` and `lua-scripts/df-demo.lua`. `demo2.lua` requires `ansicolor`. `df-demo.lua` uses the dwarf fortress executable as an example so you will have to first get that and then change the path in the lua file.<br/>
+
+For more detailed information on the modules and the methods they provide, you can look at the wiki.<br/>
#### Lua Defaults
Upon start-up, bruiser will look to find a file called `defaults.lua` in the same directory as the bruiser executable to run before running any user provided lua code, both in interactive and non-interactive modes. The path to the lua default file could be changed from the default value by the `LuaDefault` option passed to bruiser on startup.<br/>
diff --git a/bruiser/bruiser.cpp b/bruiser/bruiser.cpp
index 1cebe3f..2477759 100644
--- a/bruiser/bruiser.cpp
+++ b/bruiser/bruiser.cpp
@@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*
#include "bruisercapstone.h"
#include "asmrewriter.h"
/*standard headers*/
+#include <exception>
#include <fstream>
#include <string>
#include <cassert>
@@ -108,6 +109,7 @@ cl::opt<bool> MainFileOnly("MainOnly", cl::desc("bruiser will only report the re
cl::opt<std::string> M0XMLPath("xmlpath", cl::desc("tells bruiser where to find the XML file containing the Mutator-LVL0 report."), cl::init(bruiser::M0REP), cl::cat(BruiserCategory), cl::ZeroOrMore);
cl::opt<bool> LuaJIT("jit", cl::desc("should bruiser use luajit or not."), cl::init(true), cl::cat(BruiserCategory), cl::ZeroOrMore);
cl::opt<bool> Verbose("verbose", cl::desc("verbosity"), cl::init(false), cl::cat(BruiserCategory), cl::ZeroOrMore);
+cl::opt<bool> Nosrc("No Source file needed", cl::desc("verbosity"), cl::init(true), cl::cat(BruiserCategory), cl::ZeroOrMore);
// @DEVI-FIXME-we need something like python's code module. lua's -i is not it.
cl::opt<bool> LuaInteractive("interactive", cl::desc("run in interactive mode"), cl::init(false), cl::cat(BruiserCategory), cl::ZeroOrMore);
cl::opt<std::string> NonCLILuaScript("lua", cl::desc("specifies a lua script for bruiser to run in non-interactive mode"), cl::init(""), cl::cat(BruiserCategory), cl::Optional);
@@ -2193,19 +2195,15 @@ int main(int argc, const char **argv) {
/*gets the compilation database and options for the clang instances that we would later run*/
CommonOptionsParser op(argc, argv, BruiserCategory);
- ClangTool Tool(op.getCompilations(), op.getSourcePathList());
- std::vector<std::unique_ptr<ASTUnit>> ASTs;
- //auto buildASTRes = Tool.buildASTs(ASTs);
-
CompilationDatabase &CDB = op.getCompilations();
std::vector<CompileCommand> CCV = CDB.getAllCompileCommands();
-
/*populating the shellglobalinstance*/
CompilationDatabaseProcessor CDBP(CDB);
+ ClangTool Tool(op.getCompilations(), op.getSourcePathList());
- /*checking whether the compilation database is found and not empty*/
+ /*checking whether the compilation database is found and not empty if Nosrc is set*/
if (CDBP.CompilationDatabseIsEmpty()) {
- PRINT_WITH_COLOR_LB(RED, "bruiser could not find the compilation database.");
+ PRINT_WITH_COLOR_LB(RED, "Nosrc is set and bruiser can't find the compilation database. quitting...");
return 1;
} else {
CDBP.CalcMakePath();
diff --git a/bruiser/defaults.lua b/bruiser/defaults.lua
index d3344f0..9f9f33b 100644
--- a/bruiser/defaults.lua
+++ b/bruiser/defaults.lua
@@ -6,6 +6,8 @@ local luarocks_handle = io.popen("luarocks path --bin")
for line in luarocks_handle:lines() do
local path = string.match(line, "LUA_PATH%s*=%s*('.+')")
local cpath = string.match(line, "LUA_CPATH%s*=%s*('.+')")
+ local path_b = false
+ local cpath_b = false
if path ~= nil then
package.path = package.path..path
end
@@ -13,3 +15,10 @@ for line in luarocks_handle:lines() do
package.cpath = package.cpath..cpath
end
end
+
+if path_b then
+ io.write("failed to get path from luarocks.\n")
+end
+if cpath_b then
+ io.write("failed to get cpath from luarocks.\n")
+end
diff --git a/bruiser/run.sh b/bruiser/run.sh
index 8271e35..7e9e695 100755
--- a/bruiser/run.sh
+++ b/bruiser/run.sh
@@ -3,3 +3,4 @@
cd $(dirname $0)
#"./bruiser" ../test/bruisertest/test.cpp --verbose
"./bruiser" ../test/bruisertest/test.cpp
+#"./bruiser" -Nosrc