diff options
author | bloodstalker <thabogre@gmail.com> | 2018-04-23 11:40:30 +0000 |
---|---|---|
committer | bloodstalker <thabogre@gmail.com> | 2018-04-23 11:40:30 +0000 |
commit | 437b028167c1da250f3959b43c2f09935b4dba80 (patch) | |
tree | 8af69d152ec3edca7074e5e1adced43671c6b34a | |
parent | two more options for load.py. also fixed the default lua script for bruiser. ... (diff) | |
download | mutator-437b028167c1da250f3959b43c2f09935b4dba80.tar.gz mutator-437b028167c1da250f3959b43c2f09935b4dba80.zip |
updated the readme, added a wiki entry, fixed the default.lua script which i broke in the last commit
-rw-r--r-- | bruiser/README.md | 17 | ||||
-rw-r--r-- | bruiser/bruiser.cpp | 12 | ||||
-rw-r--r-- | bruiser/defaults.lua | 9 | ||||
-rwxr-xr-x | bruiser/run.sh | 1 |
4 files changed, 28 insertions, 11 deletions
diff --git a/bruiser/README.md b/bruiser/README.md index 870f468..2e7889c 100644 --- a/bruiser/README.md +++ b/bruiser/README.md @@ -57,32 +57,41 @@ For example you can run one of the example scripts that come with bruiser like t ```lua -dofile("./lua-scripts/testfile1.lua") +dofile("./lua-scripts/demo1.lua") ``` You can also run bruiser in non-cli mode:<br/> ```bash -./bruiser ../test/bruisertest/test.cpp -lua="./lua-scripts/mutation-example.lua" +./bruiser ../test/bruisertest/test.cpp -lua="./lua-scripts/demo2.lua" ``` +The demo scripts, `demo1.lua` and `demo2.lua` require the file `bfd/test/test` and `bfd/test/test.so` to be built. Run make in `bfd/test/` to get `test` and `test.so`.<br/> Bruiser requires a compilation database to run. If you don't have a compilation database, take a look at [Bear](https://github.com/rizsotto/Bear). If you're using `cmake`, just tell it to generate a compilation database.<br/> TLDR; now let's look at some useful example.<br/> -#### ELF info + +#### ELF info, Xobjs, ASMRewriter mutator has it's own pyelf script which resides at `/bfd`, named `load.py`. `load.py` reads an ELF file and then returns the results to lua in the form of tables. For more detailed info please look at the wiki entry.<br/> Running the following command will return a table containing the names of the objects found in the specified ELF file. To build `../bfd/test/test.so` go to the test dir for bfd and run the makefile.<br/> ```lua objload("elf_get_obj_names", "../bfd/test/test.so", "symbol_list") ``` For a more detailed example look at the wiki here on github.<br/> + +The Xobj module along with `load.py` allows you to load a function from an ELF shared object library into executable memory and call it.<br/> The xobj functionality is provided as a lua module. You can use it by:<br/> ```lua xobj = require("lua-scripts.xobj") ``` -you can see a working example if you run `lua-scripts/demo2.lua`. The example requires `ansicolors`. You can get that by `luarocks install ansicolors`.<br/> +For a working example on xobjs, you can run `lua-scripts/demo1.lua`. The example requires `ansicolors`. You can get that by `luarocks install ansicolors`.<br/> + +The ASMRewriter functionality allows you to look through the machine code and make changes to the executable.<br/> +For working examples which demonstrate how much the implementation has improved you can run `lua-scripts/demo2.lua` and `lua-scripts/df-demo.lua`. `demo2.lua` requires `ansicolor`. `df-demo.lua` uses the dwarf fortress executable as an example so you will have to first get that and then change the path in the lua file.<br/> + +For more detailed information on the modules and the methods they provide, you can look at the wiki.<br/> #### Lua Defaults Upon start-up, bruiser will look to find a file called `defaults.lua` in the same directory as the bruiser executable to run before running any user provided lua code, both in interactive and non-interactive modes. The path to the lua default file could be changed from the default value by the `LuaDefault` option passed to bruiser on startup.<br/> diff --git a/bruiser/bruiser.cpp b/bruiser/bruiser.cpp index 1cebe3f..2477759 100644 --- a/bruiser/bruiser.cpp +++ b/bruiser/bruiser.cpp @@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.* #include "bruisercapstone.h" #include "asmrewriter.h" /*standard headers*/ +#include <exception> #include <fstream> #include <string> #include <cassert> @@ -108,6 +109,7 @@ cl::opt<bool> MainFileOnly("MainOnly", cl::desc("bruiser will only report the re cl::opt<std::string> M0XMLPath("xmlpath", cl::desc("tells bruiser where to find the XML file containing the Mutator-LVL0 report."), cl::init(bruiser::M0REP), cl::cat(BruiserCategory), cl::ZeroOrMore); cl::opt<bool> LuaJIT("jit", cl::desc("should bruiser use luajit or not."), cl::init(true), cl::cat(BruiserCategory), cl::ZeroOrMore); cl::opt<bool> Verbose("verbose", cl::desc("verbosity"), cl::init(false), cl::cat(BruiserCategory), cl::ZeroOrMore); +cl::opt<bool> Nosrc("No Source file needed", cl::desc("verbosity"), cl::init(true), cl::cat(BruiserCategory), cl::ZeroOrMore); // @DEVI-FIXME-we need something like python's code module. lua's -i is not it. cl::opt<bool> LuaInteractive("interactive", cl::desc("run in interactive mode"), cl::init(false), cl::cat(BruiserCategory), cl::ZeroOrMore); cl::opt<std::string> NonCLILuaScript("lua", cl::desc("specifies a lua script for bruiser to run in non-interactive mode"), cl::init(""), cl::cat(BruiserCategory), cl::Optional); @@ -2193,19 +2195,15 @@ int main(int argc, const char **argv) { /*gets the compilation database and options for the clang instances that we would later run*/ CommonOptionsParser op(argc, argv, BruiserCategory); - ClangTool Tool(op.getCompilations(), op.getSourcePathList()); - std::vector<std::unique_ptr<ASTUnit>> ASTs; - //auto buildASTRes = Tool.buildASTs(ASTs); - CompilationDatabase &CDB = op.getCompilations(); std::vector<CompileCommand> CCV = CDB.getAllCompileCommands(); - /*populating the shellglobalinstance*/ CompilationDatabaseProcessor CDBP(CDB); + ClangTool Tool(op.getCompilations(), op.getSourcePathList()); - /*checking whether the compilation database is found and not empty*/ + /*checking whether the compilation database is found and not empty if Nosrc is set*/ if (CDBP.CompilationDatabseIsEmpty()) { - PRINT_WITH_COLOR_LB(RED, "bruiser could not find the compilation database."); + PRINT_WITH_COLOR_LB(RED, "Nosrc is set and bruiser can't find the compilation database. quitting..."); return 1; } else { CDBP.CalcMakePath(); diff --git a/bruiser/defaults.lua b/bruiser/defaults.lua index d3344f0..9f9f33b 100644 --- a/bruiser/defaults.lua +++ b/bruiser/defaults.lua @@ -6,6 +6,8 @@ local luarocks_handle = io.popen("luarocks path --bin") for line in luarocks_handle:lines() do local path = string.match(line, "LUA_PATH%s*=%s*('.+')") local cpath = string.match(line, "LUA_CPATH%s*=%s*('.+')") + local path_b = false + local cpath_b = false if path ~= nil then package.path = package.path..path end @@ -13,3 +15,10 @@ for line in luarocks_handle:lines() do package.cpath = package.cpath..cpath end end + +if path_b then + io.write("failed to get path from luarocks.\n") +end +if cpath_b then + io.write("failed to get cpath from luarocks.\n") +end diff --git a/bruiser/run.sh b/bruiser/run.sh index 8271e35..7e9e695 100755 --- a/bruiser/run.sh +++ b/bruiser/run.sh @@ -3,3 +3,4 @@ cd $(dirname $0) #"./bruiser" ../test/bruisertest/test.cpp --verbose "./bruiser" ../test/bruisertest/test.cpp +#"./bruiser" -Nosrc |