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author | bloodstalker <thabogre@gmail.com> | 2017-05-12 12:10:08 +0000 |
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committer | bloodstalker <thabogre@gmail.com> | 2017-05-12 12:10:08 +0000 |
commit | 3f764e681f8d868fe725e9a573b3a1815194a559 (patch) | |
tree | 435af067340d7f027e598a79e1ec98b0c57b3e74 /bruiser/lua-5.3.4/src/linit.c | |
parent | its a submodule (diff) | |
download | mutator-3f764e681f8d868fe725e9a573b3a1815194a559.tar.gz mutator-3f764e681f8d868fe725e9a573b3a1815194a559.zip |
yup. lua. better than whatever shaky messy DSL i was gonna come up with for bruiseer.
Diffstat (limited to 'bruiser/lua-5.3.4/src/linit.c')
-rw-r--r-- | bruiser/lua-5.3.4/src/linit.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/bruiser/lua-5.3.4/src/linit.c b/bruiser/lua-5.3.4/src/linit.c new file mode 100644 index 0000000..afcaf98 --- /dev/null +++ b/bruiser/lua-5.3.4/src/linit.c @@ -0,0 +1,68 @@ +/* +** $Id: linit.c,v 1.39 2016/12/04 20:17:24 roberto Exp $ +** Initialization of libraries for lua.c and other clients +** See Copyright Notice in lua.h +*/ + + +#define linit_c +#define LUA_LIB + +/* +** If you embed Lua in your program and need to open the standard +** libraries, call luaL_openlibs in your program. If you need a +** different set of libraries, copy this file to your project and edit +** it to suit your needs. +** +** You can also *preload* libraries, so that a later 'require' can +** open the library, which is already linked to the application. +** For that, do the following code: +** +** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); +** lua_pushcfunction(L, luaopen_modname); +** lua_setfield(L, -2, modname); +** lua_pop(L, 1); // remove PRELOAD table +*/ + +#include "lprefix.h" + + +#include <stddef.h> + +#include "lua.h" + +#include "lualib.h" +#include "lauxlib.h" + + +/* +** these libs are loaded by lua.c and are readily available to any Lua +** program +*/ +static const luaL_Reg loadedlibs[] = { + {"_G", luaopen_base}, + {LUA_LOADLIBNAME, luaopen_package}, + {LUA_COLIBNAME, luaopen_coroutine}, + {LUA_TABLIBNAME, luaopen_table}, + {LUA_IOLIBNAME, luaopen_io}, + {LUA_OSLIBNAME, luaopen_os}, + {LUA_STRLIBNAME, luaopen_string}, + {LUA_MATHLIBNAME, luaopen_math}, + {LUA_UTF8LIBNAME, luaopen_utf8}, + {LUA_DBLIBNAME, luaopen_debug}, +#if defined(LUA_COMPAT_BITLIB) + {LUA_BITLIBNAME, luaopen_bit32}, +#endif + {NULL, NULL} +}; + + +LUALIB_API void luaL_openlibs (lua_State *L) { + const luaL_Reg *lib; + /* "require" functions from 'loadedlibs' and set results to global table */ + for (lib = loadedlibs; lib->func; lib++) { + luaL_requiref(L, lib->name, lib->func, 1); + lua_pop(L, 1); /* remove lib */ + } +} + |