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author | bloodstalker <thabogre@gmail.com> | 2018-06-10 01:55:52 +0000 |
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committer | bloodstalker <thabogre@gmail.com> | 2018-06-10 01:55:52 +0000 |
commit | c0b9f25bebcecd1b5b42ce9248594f05f82b9fc0 (patch) | |
tree | c2b01bd58c150ce04771bd4da46b15d4411e217a /bruiser/luatablegen/Wasm_Module_tablegen.c | |
parent | the codegen is working now. the generated codes will not be part of the repo ... (diff) | |
download | mutator-c0b9f25bebcecd1b5b42ce9248594f05f82b9fc0.tar.gz mutator-c0b9f25bebcecd1b5b42ce9248594f05f82b9fc0.zip |
added the autogen files, should also fix travis
Diffstat (limited to 'bruiser/luatablegen/Wasm_Module_tablegen.c')
-rw-r--r-- | bruiser/luatablegen/Wasm_Module_tablegen.c | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/bruiser/luatablegen/Wasm_Module_tablegen.c b/bruiser/luatablegen/Wasm_Module_tablegen.c new file mode 100644 index 0000000..724a7b3 --- /dev/null +++ b/bruiser/luatablegen/Wasm_Module_tablegen.c @@ -0,0 +1,301 @@ + +// automatically generated by luatablegen +#include "../lua-5.3.4/src/lua.h" +#include "../lua-5.3.4/src/lauxlib.h" +#include "../lua-5.3.4/src/lualib.h" +#include <inttypes.h> +#include <stdbool.h> +#ifndef _Wasm_Module_H +#define _Wasm_Module_H +#ifdef __cplusplus +extern "C" { +#endif +#include "./Wasm_Module_tablegen.h" + +#include "../wasm.h" + +static Wasm_Module* convert_Wasm_Module (lua_State* __ls, int index) { + Wasm_Module* dummy = (Wasm_Module*)lua_touserdata(__ls, index); + if (dummy == NULL) printf("Wasm_Module:bad user data type.\n"); + return dummy; +} + +static Wasm_Module* check_Wasm_Module(lua_State* __ls, int index) { + Wasm_Module* dummy; + luaL_checktype(__ls, index, LUA_TUSERDATA); + dummy = (Wasm_Module*)luaL_checkudata(__ls, index, "Wasm_Module"); + if (dummy == NULL) printf("Wasm_Module:bad user data type.\n"); + return dummy; +} + +Wasm_Module* push_Wasm_Module(lua_State* __ls) { + lua_checkstack(__ls, 1); + Wasm_Module* dummy = lua_newuserdata(__ls, sizeof(Wasm_Module)); + luaL_getmetatable(__ls, "Wasm_Module"); + lua_setmetatable(__ls, -2); + return dummy; +} + +int Wasm_Module_push_args(lua_State* __ls, Wasm_Module* _st) { + lua_checkstack(__ls, 13); + lua_pushlightuserdata(__ls, _st->type_section); + lua_pushlightuserdata(__ls, _st->import_section); + lua_pushlightuserdata(__ls, _st->function_section); + lua_pushlightuserdata(__ls, _st->table_section); + lua_pushlightuserdata(__ls, _st->memory_section); + lua_pushlightuserdata(__ls, _st->global_section); + lua_pushlightuserdata(__ls, _st->export_section); + lua_pushlightuserdata(__ls, _st->start_section); + lua_pushlightuserdata(__ls, _st->element_section); + lua_pushlightuserdata(__ls, _st->code_section); + lua_pushlightuserdata(__ls, _st->data_section); + lua_pushlightuserdata(__ls, _st->W_Custom_Sections); + lua_pushstring(__ls, _st->name); + return 0; +} + +int new_Wasm_Module(lua_State* __ls) { + lua_checkstack(__ls, 13); + W_Type_Section* type_section = lua_touserdata(__ls,-13); + W_Import_Section* import_section = lua_touserdata(__ls,-12); + W_Function_Section* function_section = lua_touserdata(__ls,-11); + W_Table_Section* table_section = lua_touserdata(__ls,-10); + W_Memory_Section* memory_section = lua_touserdata(__ls,-9); + W_Global_Section* global_section = lua_touserdata(__ls,-8); + W_Export_Section* export_section = lua_touserdata(__ls,-7); + W_Start_Section* start_section = lua_touserdata(__ls,-6); + W_Element_Section* element_section = lua_touserdata(__ls,-5); + W_Code_Section* code_section = lua_touserdata(__ls,-4); + W_Data_Section* data_section = lua_touserdata(__ls,-3); + void** W_Custom_Sections = lua_touserdata(__ls,-2); + char* name = lua_tostring(__ls,-1); + Wasm_Module* dummy = push_Wasm_Module(__ls); + dummy->type_section = type_section; + dummy->import_section = import_section; + dummy->function_section = function_section; + dummy->table_section = table_section; + dummy->memory_section = memory_section; + dummy->global_section = global_section; + dummy->export_section = export_section; + dummy->start_section = start_section; + dummy->element_section = element_section; + dummy->code_section = code_section; + dummy->data_section = data_section; + dummy->W_Custom_Sections = W_Custom_Sections; + dummy->name = name; + return 1; +} + +static int getter_Wasm_Module_type_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->type_section); + return 1; +} +static int getter_Wasm_Module_import_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->import_section); + return 1; +} +static int getter_Wasm_Module_function_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->function_section); + return 1; +} +static int getter_Wasm_Module_table_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->table_section); + return 1; +} +static int getter_Wasm_Module_memory_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->memory_section); + return 1; +} +static int getter_Wasm_Module_global_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->global_section); + return 1; +} +static int getter_Wasm_Module_export_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->export_section); + return 1; +} +static int getter_Wasm_Module_start_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->start_section); + return 1; +} +static int getter_Wasm_Module_element_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->element_section); + return 1; +} +static int getter_Wasm_Module_code_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->code_section); + return 1; +} +static int getter_Wasm_Module_data_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->data_section); + return 1; +} +static int getter_Wasm_Module_W_Custom_Sections(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushlightuserdata(__ls, dummy->W_Custom_Sections); + return 1; +} +static int getter_Wasm_Module_name(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + lua_pop(__ls, -1); + lua_pushstring(__ls, dummy->name); + return 1; +} + +static int setter_Wasm_Module_type_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->type_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_import_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->import_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_function_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->function_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_table_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->table_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_memory_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->memory_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_global_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->global_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_export_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->export_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_start_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->start_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_element_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->element_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_code_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->code_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_data_section(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->data_section = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_W_Custom_Sections(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->W_Custom_Sections = luaL_checkudata(__ls, 2, "Wasm_Module"); + lua_settop(__ls, 1); + return 1; +} +static int setter_Wasm_Module_name(lua_State* __ls) { + Wasm_Module* dummy = check_Wasm_Module(__ls, 1); + dummy->name = luaL_checkstring(__ls, 2); + lua_settop(__ls, 1); + return 1; +} + +static const luaL_Reg Wasm_Module_methods[] = { + {"new", new_Wasm_Module}, + {"set_type_section", setter_Wasm_Module_type_section}, + {"set_import_section", setter_Wasm_Module_import_section}, + {"set_function_section", setter_Wasm_Module_function_section}, + {"set_table_section", setter_Wasm_Module_table_section}, + {"set_memory_section", setter_Wasm_Module_memory_section}, + {"set_global_section", setter_Wasm_Module_global_section}, + {"set_export_section", setter_Wasm_Module_export_section}, + {"set_start_section", setter_Wasm_Module_start_section}, + {"set_element_section", setter_Wasm_Module_element_section}, + {"set_code_section", setter_Wasm_Module_code_section}, + {"set_data_section", setter_Wasm_Module_data_section}, + {"set_W_Custom_Sections", setter_Wasm_Module_W_Custom_Sections}, + {"set_name", setter_Wasm_Module_name}, + {"type_section", getter_Wasm_Module_type_section}, + {"import_section", getter_Wasm_Module_import_section}, + {"function_section", getter_Wasm_Module_function_section}, + {"table_section", getter_Wasm_Module_table_section}, + {"memory_section", getter_Wasm_Module_memory_section}, + {"global_section", getter_Wasm_Module_global_section}, + {"export_section", getter_Wasm_Module_export_section}, + {"start_section", getter_Wasm_Module_start_section}, + {"element_section", getter_Wasm_Module_element_section}, + {"code_section", getter_Wasm_Module_code_section}, + {"data_section", getter_Wasm_Module_data_section}, + {"W_Custom_Sections", getter_Wasm_Module_W_Custom_Sections}, + {"name", getter_Wasm_Module_name}, + {0,0} +}; + +static const luaL_Reg Wasm_Module_meta[] = { + {0, 0} +}; + +int Wasm_Module_register(lua_State* __ls) { + luaL_openlib(__ls, "Wasm_Module", Wasm_Module_methods, 0); + luaL_newmetatable(__ls, "Wasm_Module"); + luaL_openlib(__ls, 0, Wasm_Module_meta, 0); + lua_pushliteral(__ls, "__index"); + lua_pushvalue(__ls, -3); + lua_rawset(__ls, -3); + lua_pushliteral(__ls, "__metatable"); + lua_pushvalue(__ls, -3); + lua_rawset(__ls, -3); + lua_pop(__ls, 1); +return 1; +} + +#ifdef __cplusplus +} +#endif //end of extern c +#endif //end of inclusion guard + + |