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diff --git a/bruiser/lua-5.3.4/doc/readme.html b/bruiser/lua-5.3.4/doc/readme.html new file mode 100644 index 0000000..96a9386 --- /dev/null +++ b/bruiser/lua-5.3.4/doc/readme.html @@ -0,0 +1,365 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<HTML> +<HEAD> +<TITLE>Lua 5.3 readme</TITLE> +<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> +<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> +<STYLE TYPE="text/css"> +blockquote, .display { + border: solid #a0a0a0 2px ; + border-radius: 8px ; + padding: 1em ; + margin: 0px ; +} + +.display { + word-spacing: 0.25em ; +} + +dl.display dd { + padding-bottom: 0.2em ; +} + +tt, kbd, code { + font-size: 12pt ; +} +</STYLE> +</HEAD> + +<BODY> + +<H1> +<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> +Welcome to Lua 5.3 +</H1> + +<DIV CLASS="menubar"> +<A HREF="#about">about</A> +· +<A HREF="#install">installation</A> +· +<A HREF="#changes">changes</A> +· +<A HREF="#license">license</A> +· +<A HREF="contents.html">reference manual</A> +</DIV> + +<H2><A NAME="about">About Lua</A></H2> +<P> +Lua is a powerful, fast, lightweight, embeddable scripting language +developed by a +<A HREF="http://www.lua.org/authors.html">team</A> +at +<A HREF="http://www.puc-rio.br/">PUC-Rio</A>, +the Pontifical Catholic University of Rio de Janeiro in Brazil. +Lua is +<A HREF="#license">free software</A> +used in many products and projects around the world. + +<P> +Lua's +<A HREF="http://www.lua.org/">official web site</A> +provides complete information +about Lua, +including +an +<A HREF="http://www.lua.org/about.html">executive summary</A> +and +updated +<A HREF="http://www.lua.org/docs.html">documentation</A>, +especially the +<A HREF="http://www.lua.org/manual/5.3/">reference manual</A>, +which may differ slightly from the +<A HREF="contents.html">local copy</A> +distributed in this package. + +<H2><A NAME="install">Installing Lua</A></H2> +<P> +Lua is distributed in +<A HREF="http://www.lua.org/ftp/">source</A> +form. +You need to build it before using it. +Building Lua should be straightforward +because +Lua is implemented in pure ANSI C and compiles unmodified in all known +platforms that have an ANSI C compiler. +Lua also compiles unmodified as C++. +The instructions given below for building Lua are for Unix-like platforms. +See also +<A HREF="#other">instructions for other systems</A> +and +<A HREF="#customization">customization options</A>. + +<P> +If you don't have the time or the inclination to compile Lua yourself, +get a binary from +<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. +Try also +<A HREF="http://luadist.org/">LuaDist</A>, +a multi-platform distribution of Lua that includes batteries. + +<H3>Building Lua</H3> +<P> +In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. +Here are the details. + +<OL> +<LI> +Open a terminal window and move to +the top-level directory, which is named <TT>lua-5.3.x</TT>. +The <TT>Makefile</TT> there controls both the build process and the installation process. +<P> +<LI> + Do "<KBD>make</KBD>" and see if your platform is listed. + The platforms currently supported are: +<P> +<P CLASS="display"> + aix bsd c89 freebsd generic linux macosx mingw posix solaris +</P> +<P> + If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx + is your platform name. +<P> + If your platform is not listed, try the closest one or posix, generic, + c89, in this order. +<P> +<LI> +The compilation takes only a few moments +and produces three files in the <TT>src</TT> directory: +lua (the interpreter), +luac (the compiler), +and liblua.a (the library). +<P> +<LI> + To check that Lua has been built correctly, do "<KBD>make test</KBD>" + after building Lua. This will run the interpreter and print its version. +</OL> +<P> +If you're running Linux and get compilation errors, +make sure you have installed the <TT>readline</TT> development package +(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). +If you get link errors after that, +then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". + +<H3>Installing Lua</H3> +<P> + Once you have built Lua, you may want to install it in an official + place in your system. In this case, do "<KBD>make install</KBD>". The official + place and the way to install files are defined in the <TT>Makefile</TT>. You'll + probably need the right permissions to install files. + +<P> + To build and install Lua in one step, do "<KBD>make xxx install</KBD>", + where xxx is your platform name. + +<P> + To install Lua locally, do "<KBD>make local</KBD>". + This will create a directory <TT>install</TT> with subdirectories + <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, + and install Lua as listed below. + + To install Lua locally, but in some other directory, do + "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. + The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, + so take care if <TT>INSTALL_TOP</TT> is not an absolute path. + +<DL CLASS="display"> +<DT> + bin: +<DD> + lua luac +<DT> + include: +<DD> + lua.h luaconf.h lualib.h lauxlib.h lua.hpp +<DT> + lib: +<DD> + liblua.a +<DT> + man/man1: +<DD> + lua.1 luac.1 +</DL> + +<P> + These are the only directories you need for development. + If you only want to run Lua programs, + you only need the files in <TT>bin</TT> and <TT>man</TT>. + The files in <TT>include</TT> and <TT>lib</TT> are needed for + embedding Lua in C or C++ programs. + +<H3><A NAME="customization">Customization</A></H3> +<P> + Three kinds of things can be customized by editing a file: +<UL> + <LI> Where and how to install Lua — edit <TT>Makefile</TT>. + <LI> How to build Lua — edit <TT>src/Makefile</TT>. + <LI> Lua features — edit <TT>src/luaconf.h</TT>. +</UL> + +<P> + You don't actually need to edit the Makefiles because you may set the + relevant variables in the command line when invoking make. + Nevertheless, it's probably best to edit and save the Makefiles to + record the changes you've made. + +<P> + On the other hand, if you need to customize some Lua features, you'll need + to edit <TT>src/luaconf.h</TT> before building and installing Lua. + The edited file will be the one installed, and + it will be used by any Lua clients that you build, to ensure consistency. + Further customization is available to experts by editing the Lua sources. + +<H3><A NAME="other">Building Lua on other systems</A></H3> +<P> + If you're not using the usual Unix tools, then the instructions for + building Lua depend on the compiler you use. You'll need to create + projects (or whatever your compiler uses) for building the library, + the interpreter, and the compiler, as follows: + +<DL CLASS="display"> +<DT> +library: +<DD> +lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c +lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c +ltm.c lundump.c lvm.c lzio.c +lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c +lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c +<DT> +interpreter: +<DD> + library, lua.c +<DT> +compiler: +<DD> + library, luac.c +</DL> + +<P> + To use Lua as a library in your own programs you'll need to know how to + create and use libraries with your compiler. Moreover, to dynamically load + C libraries for Lua you'll need to know how to create dynamic libraries + and you'll need to make sure that the Lua API functions are accessible to + those dynamic libraries — but <EM>don't</EM> link the Lua library + into each dynamic library. For Unix, we recommend that the Lua library + be linked statically into the host program and its symbols exported for + dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. + For Windows, we recommend that the Lua library be a DLL. + In all cases, the compiler luac should be linked statically. + +<P> + As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize + some features before building Lua. + +<H2><A NAME="changes">Changes since Lua 5.2</A></H2> +<P> +Here are the main changes introduced in Lua 5.3. +The +<A HREF="contents.html">reference manual</A> +lists the +<A HREF="manual.html#8">incompatibilities</A> that had to be introduced. + +<H3>Main changes</H3> +<UL> +<LI> integers (64-bit by default) +<LI> official support for 32-bit numbers +<LI> bitwise operators +<LI> basic utf-8 support +<LI> functions for packing and unpacking values + +</UL> + +Here are the other changes introduced in Lua 5.3: +<H3>Language</H3> +<UL> +<LI> userdata can have any Lua value as uservalue +<LI> floor division +<LI> more flexible rules for some metamethods +</UL> + +<H3>Libraries</H3> +<UL> +<LI> <CODE>ipairs</CODE> and the table library respect metamethods +<LI> strip option in <CODE>string.dump</CODE> +<LI> table library respects metamethods +<LI> new function <CODE>table.move</CODE> +<LI> new function <CODE>string.pack</CODE> +<LI> new function <CODE>string.unpack</CODE> +<LI> new function <CODE>string.packsize</CODE> +</UL> + +<H3>C API</H3> +<UL> +<LI> simpler API for continuation functions in C +<LI> <CODE>lua_gettable</CODE> and similar functions return type of resulted value +<LI> strip option in <CODE>lua_dump</CODE> +<LI> new function: <CODE>lua_geti</CODE> +<LI> new function: <CODE>lua_seti</CODE> +<LI> new function: <CODE>lua_isyieldable</CODE> +<LI> new function: <CODE>lua_numbertointeger</CODE> +<LI> new function: <CODE>lua_rotate</CODE> +<LI> new function: <CODE>lua_stringtonumber</CODE> +</UL> + +<H3>Lua standalone interpreter</H3> +<UL> +<LI> can be used as calculator; no need to prefix with '=' +<LI> <CODE>arg</CODE> table available to all code +</UL> + +<H2><A NAME="license">License</A></H2> +<P> +<A HREF="http://www.opensource.org/docs/definition.php"> +<IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;"> +</A> +Lua is free software distributed under the terms of the +<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> +reproduced below; +it may be used for any purpose, including commercial purposes, +at absolutely no cost without having to ask us. + +The only requirement is that if you do use Lua, +then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. + +For details, see +<A HREF="http://www.lua.org/license.html">this</A>. + +<BLOCKQUOTE STYLE="padding-bottom: 0em"> +Copyright © 1994–2017 Lua.org, PUC-Rio. + +<P> +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +<P> +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +<P> +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +</BLOCKQUOTE> +<P> + +<P CLASS="footer"> +Last update: +Thu Dec 22 18:22:57 BRST 2016 +</P> +<!-- +Last change: revised for Lua 5.3.4 +--> + +</BODY> +</HTML> |