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diff --git a/bruiser/lua-5.3.4/doc/readme.html b/bruiser/lua-5.3.4/doc/readme.html deleted file mode 100644 index 96a9386..0000000 --- a/bruiser/lua-5.3.4/doc/readme.html +++ /dev/null @@ -1,365 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<HTML> -<HEAD> -<TITLE>Lua 5.3 readme</TITLE> -<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> -<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> -<STYLE TYPE="text/css"> -blockquote, .display { - border: solid #a0a0a0 2px ; - border-radius: 8px ; - padding: 1em ; - margin: 0px ; -} - -.display { - word-spacing: 0.25em ; -} - -dl.display dd { - padding-bottom: 0.2em ; -} - -tt, kbd, code { - font-size: 12pt ; -} -</STYLE> -</HEAD> - -<BODY> - -<H1> -<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> -Welcome to Lua 5.3 -</H1> - -<DIV CLASS="menubar"> -<A HREF="#about">about</A> -· -<A HREF="#install">installation</A> -· -<A HREF="#changes">changes</A> -· -<A HREF="#license">license</A> -· -<A HREF="contents.html">reference manual</A> -</DIV> - -<H2><A NAME="about">About Lua</A></H2> -<P> -Lua is a powerful, fast, lightweight, embeddable scripting language -developed by a -<A HREF="http://www.lua.org/authors.html">team</A> -at -<A HREF="http://www.puc-rio.br/">PUC-Rio</A>, -the Pontifical Catholic University of Rio de Janeiro in Brazil. -Lua is -<A HREF="#license">free software</A> -used in many products and projects around the world. - -<P> -Lua's -<A HREF="http://www.lua.org/">official web site</A> -provides complete information -about Lua, -including -an -<A HREF="http://www.lua.org/about.html">executive summary</A> -and -updated -<A HREF="http://www.lua.org/docs.html">documentation</A>, -especially the -<A HREF="http://www.lua.org/manual/5.3/">reference manual</A>, -which may differ slightly from the -<A HREF="contents.html">local copy</A> -distributed in this package. - -<H2><A NAME="install">Installing Lua</A></H2> -<P> -Lua is distributed in -<A HREF="http://www.lua.org/ftp/">source</A> -form. -You need to build it before using it. -Building Lua should be straightforward -because -Lua is implemented in pure ANSI C and compiles unmodified in all known -platforms that have an ANSI C compiler. -Lua also compiles unmodified as C++. -The instructions given below for building Lua are for Unix-like platforms. -See also -<A HREF="#other">instructions for other systems</A> -and -<A HREF="#customization">customization options</A>. - -<P> -If you don't have the time or the inclination to compile Lua yourself, -get a binary from -<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. -Try also -<A HREF="http://luadist.org/">LuaDist</A>, -a multi-platform distribution of Lua that includes batteries. - -<H3>Building Lua</H3> -<P> -In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. -Here are the details. - -<OL> -<LI> -Open a terminal window and move to -the top-level directory, which is named <TT>lua-5.3.x</TT>. -The <TT>Makefile</TT> there controls both the build process and the installation process. -<P> -<LI> - Do "<KBD>make</KBD>" and see if your platform is listed. - The platforms currently supported are: -<P> -<P CLASS="display"> - aix bsd c89 freebsd generic linux macosx mingw posix solaris -</P> -<P> - If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx - is your platform name. -<P> - If your platform is not listed, try the closest one or posix, generic, - c89, in this order. -<P> -<LI> -The compilation takes only a few moments -and produces three files in the <TT>src</TT> directory: -lua (the interpreter), -luac (the compiler), -and liblua.a (the library). -<P> -<LI> - To check that Lua has been built correctly, do "<KBD>make test</KBD>" - after building Lua. This will run the interpreter and print its version. -</OL> -<P> -If you're running Linux and get compilation errors, -make sure you have installed the <TT>readline</TT> development package -(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). -If you get link errors after that, -then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". - -<H3>Installing Lua</H3> -<P> - Once you have built Lua, you may want to install it in an official - place in your system. In this case, do "<KBD>make install</KBD>". The official - place and the way to install files are defined in the <TT>Makefile</TT>. You'll - probably need the right permissions to install files. - -<P> - To build and install Lua in one step, do "<KBD>make xxx install</KBD>", - where xxx is your platform name. - -<P> - To install Lua locally, do "<KBD>make local</KBD>". - This will create a directory <TT>install</TT> with subdirectories - <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, - and install Lua as listed below. - - To install Lua locally, but in some other directory, do - "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. - The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, - so take care if <TT>INSTALL_TOP</TT> is not an absolute path. - -<DL CLASS="display"> -<DT> - bin: -<DD> - lua luac -<DT> - include: -<DD> - lua.h luaconf.h lualib.h lauxlib.h lua.hpp -<DT> - lib: -<DD> - liblua.a -<DT> - man/man1: -<DD> - lua.1 luac.1 -</DL> - -<P> - These are the only directories you need for development. - If you only want to run Lua programs, - you only need the files in <TT>bin</TT> and <TT>man</TT>. - The files in <TT>include</TT> and <TT>lib</TT> are needed for - embedding Lua in C or C++ programs. - -<H3><A NAME="customization">Customization</A></H3> -<P> - Three kinds of things can be customized by editing a file: -<UL> - <LI> Where and how to install Lua — edit <TT>Makefile</TT>. - <LI> How to build Lua — edit <TT>src/Makefile</TT>. - <LI> Lua features — edit <TT>src/luaconf.h</TT>. -</UL> - -<P> - You don't actually need to edit the Makefiles because you may set the - relevant variables in the command line when invoking make. - Nevertheless, it's probably best to edit and save the Makefiles to - record the changes you've made. - -<P> - On the other hand, if you need to customize some Lua features, you'll need - to edit <TT>src/luaconf.h</TT> before building and installing Lua. - The edited file will be the one installed, and - it will be used by any Lua clients that you build, to ensure consistency. - Further customization is available to experts by editing the Lua sources. - -<H3><A NAME="other">Building Lua on other systems</A></H3> -<P> - If you're not using the usual Unix tools, then the instructions for - building Lua depend on the compiler you use. You'll need to create - projects (or whatever your compiler uses) for building the library, - the interpreter, and the compiler, as follows: - -<DL CLASS="display"> -<DT> -library: -<DD> -lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c -lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c -ltm.c lundump.c lvm.c lzio.c -lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c -lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c -<DT> -interpreter: -<DD> - library, lua.c -<DT> -compiler: -<DD> - library, luac.c -</DL> - -<P> - To use Lua as a library in your own programs you'll need to know how to - create and use libraries with your compiler. Moreover, to dynamically load - C libraries for Lua you'll need to know how to create dynamic libraries - and you'll need to make sure that the Lua API functions are accessible to - those dynamic libraries — but <EM>don't</EM> link the Lua library - into each dynamic library. For Unix, we recommend that the Lua library - be linked statically into the host program and its symbols exported for - dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. - For Windows, we recommend that the Lua library be a DLL. - In all cases, the compiler luac should be linked statically. - -<P> - As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize - some features before building Lua. - -<H2><A NAME="changes">Changes since Lua 5.2</A></H2> -<P> -Here are the main changes introduced in Lua 5.3. -The -<A HREF="contents.html">reference manual</A> -lists the -<A HREF="manual.html#8">incompatibilities</A> that had to be introduced. - -<H3>Main changes</H3> -<UL> -<LI> integers (64-bit by default) -<LI> official support for 32-bit numbers -<LI> bitwise operators -<LI> basic utf-8 support -<LI> functions for packing and unpacking values - -</UL> - -Here are the other changes introduced in Lua 5.3: -<H3>Language</H3> -<UL> -<LI> userdata can have any Lua value as uservalue -<LI> floor division -<LI> more flexible rules for some metamethods -</UL> - -<H3>Libraries</H3> -<UL> -<LI> <CODE>ipairs</CODE> and the table library respect metamethods -<LI> strip option in <CODE>string.dump</CODE> -<LI> table library respects metamethods -<LI> new function <CODE>table.move</CODE> -<LI> new function <CODE>string.pack</CODE> -<LI> new function <CODE>string.unpack</CODE> -<LI> new function <CODE>string.packsize</CODE> -</UL> - -<H3>C API</H3> -<UL> -<LI> simpler API for continuation functions in C -<LI> <CODE>lua_gettable</CODE> and similar functions return type of resulted value -<LI> strip option in <CODE>lua_dump</CODE> -<LI> new function: <CODE>lua_geti</CODE> -<LI> new function: <CODE>lua_seti</CODE> -<LI> new function: <CODE>lua_isyieldable</CODE> -<LI> new function: <CODE>lua_numbertointeger</CODE> -<LI> new function: <CODE>lua_rotate</CODE> -<LI> new function: <CODE>lua_stringtonumber</CODE> -</UL> - -<H3>Lua standalone interpreter</H3> -<UL> -<LI> can be used as calculator; no need to prefix with '=' -<LI> <CODE>arg</CODE> table available to all code -</UL> - -<H2><A NAME="license">License</A></H2> -<P> -<A HREF="http://www.opensource.org/docs/definition.php"> -<IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;"> -</A> -Lua is free software distributed under the terms of the -<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> -reproduced below; -it may be used for any purpose, including commercial purposes, -at absolutely no cost without having to ask us. - -The only requirement is that if you do use Lua, -then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. - -For details, see -<A HREF="http://www.lua.org/license.html">this</A>. - -<BLOCKQUOTE STYLE="padding-bottom: 0em"> -Copyright © 1994–2017 Lua.org, PUC-Rio. - -<P> -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -<P> -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -<P> -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -</BLOCKQUOTE> -<P> - -<P CLASS="footer"> -Last update: -Thu Dec 22 18:22:57 BRST 2016 -</P> -<!-- -Last change: revised for Lua 5.3.4 ---> - -</BODY> -</HTML> |