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<HTML>
<HEAD>
    <TITLE> Conservative GC Algorithmic Overview </TITLE>
    <AUTHOR> Hans-J. Boehm, Silicon Graphics</author>
</HEAD>
<BODY>
<H1> <I>This is under construction</i> </h1>
<H1> Conservative GC Algorithmic Overview </h1>
<P>
This is a description of the algorithms and data structures used in our
conservative garbage collector.  I expect the level of detail to increase
with time.  For a survey of GC algorithms, see for example
<A HREF="ftp://ftp.cs.utexas.edu/pub/garbage/gcsurvey.ps"> Paul Wilson's
excellent paper</a>.  For an overview of the collector interface,
see <A HREF="gcinterface.html">here</a>.
<P>
This description is targeted primarily at someone trying to understand the
source code.  It specifically refers to variable and function names.
It may also be useful for understanding the algorithms at a higher level.
<P>
The description here assumes that the collector is used in default mode.
In particular, we assume that it used as a garbage collector, and not just
a leak detector.  We initially assume that it is used in stop-the-world,
non-incremental mode, though the presence of the incremental collector
will be apparent in the design.
We assume the default finalization model, but the code affected by that
is very localized.
<H2> Introduction </h2>
The garbage collector uses a modified mark-sweep algorithm.  Conceptually
it operates roughly in four phases:

<OL>

<LI>
<I>Preparation</i> Clear all mark bits, indicating that all objects
are potentially unreachable.

<LI>
<I>Mark phase</i> Marks all objects that can be reachable via chains of
pointers from variables.  Normally the collector has no real information
about the location of pointer variables in the heap, so it
views all static data areas, stacks and registers as potentially containing
containing pointers.  Any bit patterns that represent addresses inside
heap objects managed by the collector are viewed as pointers.
Unless the client program has made heap object layout information
available to the collector, any heap objects found to be reachable from
variables are again scanned similarly.

<LI>
<I>Sweep phase</i> Scans the heap for inaccessible, and hence unmarked,
objects, and returns them to an appropriate free list for reuse.  This is
not really a separate phase; even in non incremental mode this is operation
is usually performed on demand during an allocation that discovers an empty
free list.  Thus the sweep phase is very unlikely to touch a page that
would not have been touched shortly thereafter anyway.

<LI>
<I>Finalization phase</i> Unreachable objects which had been registered
for finalization are enqueued for finalization outside the collector.

</ol>

<P>
The remaining sections describe the memory allocation data structures,
and then the last 3 collection phases in more detail. We conclude by
outlining some of the additional features implemented in the collector.

<H2>Allocation</h2>
The collector includes its own memory allocator.  The allocator obtains
memory from the system in a platform-dependent way.  Under UNIX, it
uses either <TT>malloc</tt>, <TT>sbrk</tt>, or <TT>mmap</tt>.
<P>
Most static data used by the allocator, as well as that needed by the
rest of the garbage collector is stored inside the
<TT>_GC_arrays</tt> structure.
This allows the garbage collector to easily ignore the collectors own
data structures when it searches for root pointers.  Other allocator
and collector internal data structures are allocated dynamically
with <TT>GC_scratch_alloc</tt>. <TT>GC_scratch_alloc</tt> does not
allow for deallocation, and is therefore used only for permanent data
structures.
<P>
The allocator allocates objects of different <I>kinds</i>.
Different kinds are handled somewhat differently by certain parts
of the garbage collector.  Certain kinds are scanned for pointers,
others are not.  Some may have per-object type descriptors that
determine pointer locations.  Or a specific kind may correspond
to one specific object layout.  Two built-in kinds are uncollectable.
One (<TT>STUBBORN</tt>) is immutable without special precautions.
In spite of that, it is very likely that most applications currently
use at most two kinds: <TT>NORMAL</tt> and <TT>PTRFREE</tt> objects.
<P>
The collector uses a two level allocator.  A large block is defined to
be one larger than half of <TT>HBLKSIZE</tt>, which is a power of 2,
typically on the order of the page size.
<P>
Large block sizes are rounded up to
the next multiple of <TT>HBLKSIZE</tt> and then allocated by
<TT>GC_allochblk</tt>.  This uses roughly what Paul Wilson has termed
a "next fit" algorithm, i.e. first-fit with a rotating pointer.
The implementation does check for a better fitting immediately
adjacent block, which gives it somewhat better fragmentation characteristics.
I'm now convinced it should use a best fit algorithm.  The actual
implementation of <TT>GC_allochblk</tt>
is significantly complicated by black-listing issues
(see below).
<P>
Small blocks are allocated in blocks of size <TT>HBLKSIZE</tt>.
Each block is
dedicated to only one object size and kind.  The allocator maintains
separate free lists for each size and kind of object.
<P>
In order to avoid allocating blocks for too many distinct object sizes,
the collector normally does not directly allocate objects of every possible
request size.  Instead request are rounded up to one of a smaller number
of allocated sizes, for which free lists are maintained.  The exact
allocated sizes are computed on demand, but subject to the constraint
that they increase roughly in geometric progression.  Thus objects
requested early in the execution are likely to be allocated with exactly
the requested size, subject to alignment constraints.
See <TT>GC_init_size_map</tt> for details.
<P>
The actual size rounding operation during small object allocation is
implemented as a table lookup in <TT>GC_size_map</tt>.
<P>
Both collector initialization and computation of allocated sizes are
handled carefully so that they do not slow down the small object fast
allocation path.  An attempt to allocate before the collector is initialized,
or before the appropriate <TT>GC_size_map</tt> entry is computed,
will take the same path as an allocation attempt with an empty free list.
This results in a call to the slow path code (<TT>GC_generic_malloc_inner</tt>)
which performs the appropriate initialization checks.
<P>
In non-incremental mode, we make a decision about whether to garbage collect
whenever an allocation would otherwise have failed with the current heap size.
If the total amount of allocation since the last collection is less than
the heap size divided by <TT>GC_free_space_divisor</tt>, we try to
expand the heap.  Otherwise, we initiate a garbage collection.  This ensures
that the amount of garbage collection work per allocated byte remains
constant.
<P>
The above is in fat an oversimplification of the real heap expansion
heuristic, which adjusts slightly for root size and certain kinds of
fragmentation.  In particular, programs with a large root set size and
little live heap memory will expand the heap to amortize the cost of
scanning the roots.
<P>
Versions 5.x of the collector actually collect more frequently in
nonincremental mode.  The large block allocator usually refuses to split
large heap blocks once the garbage collection threshold is
reached.  This often has the effect of collecting well before the
heap fills up, thus reducing fragmentation and working set size at the
expense of GC time.  6.x will chose an intermediate strategy depending
on how much large object allocation has taken place in the past.
(If the collector is configured to unmap unused pages, versions 6.x
will use the 5.x strategy.)
<P>
(It has been suggested that this should be adjusted so that we favor
expansion if the resulting heap still fits into physical memory.
In many cases, that would no doubt help.  But it is tricky to do this
in a way that remains robust if multiple application are contending
for a single pool of physical memory.)

<H2>Mark phase</h2>

The marker maintains an explicit stack of memory regions that are known
to be accessible, but that have not yet been searched for contained pointers.
Each stack entry contains the starting address of the block to be scanned,
as well as a descriptor of the block.  If no layout information is
available for the block, then the descriptor is simply a length.
(For other possibilities, see <TT>gc_mark.h</tt>.)
<P>
At the beginning of the mark phase, all root segments are pushed on the
stack by <TT>GC_push_roots</tt>.  If <TT>ALL_INTERIOR_PTRS</tt> is not
defined, then stack roots require special treatment.  In this case, the
normal marking code ignores interior pointers, but <TT>GC_push_all_stack</tt>
explicitly checks for interior pointers and pushes descriptors for target
objects.
<P>
The marker is structured to allow incremental marking.
Each call to <TT>GC_mark_some</tt> performs a small amount of
work towards marking the heap.
It maintains
explicit state in the form of <TT>GC_mark_state</tt>, which
identifies a particular sub-phase.  Some other pieces of state, most
notably the mark stack, identify how much work remains to be done
in each sub-phase.  The normal progression of mark states for
a stop-the-world collection is:
<OL>
<LI> <TT>MS_INVALID</tt> indicating that there may be accessible unmarked
objects.  In this case <TT>GC_objects_are_marked</tt> will simultaneously
be false, so the mark state is advanced to
<LI> <TT>MS_PUSH_UNCOLLECTABLE</tt> indicating that it suffices to push
uncollectable objects, roots, and then mark everything reachable from them.
<TT>Scan_ptr</tt> is advanced through the heap until all uncollectable
objects are pushed, and objects reachable from them are marked.
At that point, the next call to <TT>GC_mark_some</tt> calls
<TT>GC_push_roots</tt> to push the roots.  It the advances the
mark state to
<LI> <TT>MS_ROOTS_PUSHED</tt> asserting that once the mark stack is
empty, all reachable objects are marked.  Once in this state, we work
only on emptying the mark stack.  Once this is completed, the state
changes to
<LI> <TT>MS_NONE</tt> indicating that reachable objects are marked.
</ol>

The core mark routine <TT>GC_mark_from_mark_stack</tt>, is called
repeatedly by several of the sub-phases when the mark stack starts to fill
up.  It is also called repeatedly in <TT>MS_ROOTS_PUSHED</tt> state
to empty the mark stack.
The routine is designed to only perform a limited amount of marking at
each call, so that it can also be used by the incremental collector.
It is fairly carefully tuned, since it usually consumes a large majority
of the garbage collection time.
<P>
The marker correctly handles mark stack overflows.  Whenever the mark stack
overflows, the mark state is reset to <TT>MS_INVALID</tt>.
Since there are already marked objects in the heap,
this eventually forces a complete
scan of the heap, searching for pointers, during which any unmarked objects
referenced by marked objects are again pushed on the mark stack.  This
process is repeated until the mark phase completes without a stack overflow.
Each time the stack overflows, an attempt is made to grow the mark stack.
All pieces of the collector that push regions onto the mark stack have to be
careful to ensure forward progress, even in case of repeated mark stack
overflows.  Every mark attempt results in additional marked objects.
<P>
Each mark stack entry is processed by examining all candidate pointers
in the range described by the entry.  If the region has no associated
type information, then this typically requires that each 4-byte aligned
quantity (8-byte aligned with 64-bit pointers) be considered a candidate
pointer.
<P>
We determine whether a candidate pointer is actually the address of
a heap block.  This is done in the following steps:
<NL>
<LI> The candidate pointer is checked against rough heap bounds.
These heap bounds are maintained such that all actual heap objects
fall between them.  In order to facilitate black-listing (see below)
we also include address regions that the heap is likely to expand into.
Most non-pointers fail this initial test.
<LI> The candidate pointer is divided into two pieces; the most significant
bits identify a <TT>HBLKSIZE</tt>-sized page in the address space, and
the least significant bits specify an offset within that page.
(A hardware page may actually consist of multiple such pages.
HBLKSIZE is usually the page size divided by a small power of two.)
<LI>
The page address part of the candidate pointer is looked up in a
<A HREF="tree.html">table</a>.
Each table entry contains either 0, indicating that the page is not part
of the garbage collected heap, a small integer <I>n</i>, indicating
that the page is part of large object, starting at least <I>n</i> pages
back, or a pointer to a descriptor for the page.  In the first case,
the candidate pointer i not a true pointer and can be safely ignored.
In the last two cases, we can obtain a descriptor for the page containing
the beginning of the object.
<LI>
The starting address of the referenced object is computed.
The page descriptor contains the size of the object(s)
in that page, the object kind, and the necessary mark bits for those
objects.  The size information can be used to map the candidate pointer
to the object starting address.  To accelerate this process, the page header
also contains a pointer to a precomputed map of page offsets to displacements
from the beginning of an object.  The use of this map avoids a
potentially slow integer remainder operation in computing the object
start address.
<LI>
The mark bit for the target object is checked and set.  If the object
was previously unmarked, the object is pushed on the mark stack.
The descriptor is read from the page descriptor.  (This is computed
from information <TT>GC_obj_kinds</tt> when the page is first allocated.)
</nl>
<P>
At the end of the mark phase, mark bits for left-over free lists are cleared,
in case a free list was accidentally marked due to a stray pointer.

<H2>Sweep phase</h2>

At the end of the mark phase, all blocks in the heap are examined.
Unmarked large objects are immediately returned to the large object free list.
Each small object page is checked to see if all mark bits are clear.
If so, the entire page is returned to the large object free list.
Small object pages containing some reachable object are queued for later
sweeping.
<P>
This initial sweep pass touches only block headers, not
the blocks themselves.  Thus it does not require significant paging, even
if large sections of the heap are not in physical memory.
<P>
Nonempty small object pages are swept when an allocation attempt
encounters an empty free list for that object size and kind.
Pages for the correct size and kind are repeatedly swept until at
least one empty block is found.  Sweeping such a page involves
scanning the mark bit array in the page header, and building a free
list linked through the first words in the objects themselves.
This does involve touching the appropriate data page, but in most cases
it will be touched only just before it is used for allocation.
Hence any paging is essentially unavoidable.
<P>
Except in the case of pointer-free objects, we maintain the invariant
that any object in a small object free list is cleared (except possibly
for the link field).  Thus it becomes the burden of the small object
sweep routine to clear objects.  This has the advantage that we can
easily recover from accidentally marking a free list, though that could
also be handled by other means.  The collector currently spends a fair
amount of time clearing objects, and this approach should probably be
revisited.
<P>
In most configurations, we use specialized sweep routines to handle common
small object sizes.  Since we allocate one mark bit per word, it becomes
easier to examine the relevant mark bits if the object size divides
the word length evenly.  We also suitably unroll the inner sweep loop
in each case.  (It is conceivable that profile-based procedure cloning
in the compiler could make this unnecessary and counterproductive.  I
know of no existing compiler to which this applies.)
<P>
The sweeping of small object pages could be avoided completely at the expense
of examining mark bits directly in the allocator.  This would probably
be more expensive, since each allocation call would have to reload
a large amount of state (e.g. next object address to be swept, position
in mark bit table) before it could do its work.  The current scheme
keeps the allocator simple and allows useful optimizations in the sweeper.

<H2>Finalization</h2>
Both <TT>GC_register_disappearing_link</tt> and
<TT>GC_register_finalizer</tt> add the request to a corresponding hash
table.  The hash table is allocated out of collected memory, but
the reference to the finalizable object is hidden from the collector.
Currently finalization requests are processed non-incrementally at the
end of a mark cycle.  
<P>
The collector makes an initial pass over the table of finalizable objects,
pushing the contents of unmarked objects onto the mark stack.
After pushing each object, the marker is invoked to mark all objects
reachable from it.  The object itself is not explicitly marked.
This assures that objects on which a finalizer depends are neither
collected nor finalized.
<P>
If in the process of marking from an object the
object itself becomes marked, we have uncovered
a cycle involving the object.  This usually results in a warning from the
collector.  Such objects are not finalized, since it may be
unsafe to do so.  See the more detailed
<A HREF="finalization.html"> discussion of finalization semantics</a>.
<P>
Any objects remaining unmarked at the end of this process are added to
a queue of objects whose finalizers can be run.  Depending on collector
configuration, finalizers are dequeued and run either implicitly during
allocation calls, or explicitly in response to a user request.
<P>
The collector provides a mechanism for replacing the procedure that is
used to mark through objects.  This is used both to provide support for
Java-style unordered finalization, and to ignore certain kinds of cycles,
<I>e.g.</i> those arising from C++ implementations of virtual inheritance.

<H2>Generational Collection and Dirty Bits</h2>
We basically use the parallel and generational GC algorithm described in
<A HREF="papers/pldi91.ps.gz">"Mostly Parallel Garbage Collection"</a>,
by Boehm, Demers, and Shenker.
<P>
The most significant modification is that
the collector always runs in the allocating thread.
There is no separate garbage collector thread.
If an allocation attempt either requests a large object, or encounters
an empty small object free list, and notices that there is a collection
in progress, it immediately performs a small amount of marking work
as described above.
<P>
This change was made both because we wanted to easily accommodate
single-threaded environments, and because a separate GC thread requires
very careful control over the scheduler to prevent the mutator from
out-running the collector, and hence provoking unneeded heap growth.
<P>
In incremental mode, the heap is always expanded when we encounter
insufficient space for an allocation.  Garbage collection is triggered
whenever we notice that more than
<TT>GC_heap_size</tt>/2 * <TT>GC_free_space_divisor</tt>
bytes of allocation have taken place.
After <TT>GC_full_freq</tt> minor collections a major collection
is started.
<P>
All collections initially run interrupted until a predetermined
amount of time (50 msecs by default) has expired.  If this allows
the collection to complete entirely, we can avoid correcting
for data structure modifications during the collection.  If it does
not complete, we return control to the mutator, and perform small
amounts of additional GC work during those later allocations that
cannot be satisfied from small object free lists. When marking completes,
the set of modified pages is retrieved, and we mark once again from
marked objects on those pages, this time with the mutator stopped.
<P>
We keep track of modified pages using one of three distinct mechanisms:
<OL>
<LI>
Through explicit mutator cooperation.  Currently this requires
the use of <TT>GC_malloc_stubborn</tt>.
<LI>
By write-protecting physical pages and catching write faults.  This is
implemented for many Unix-like systems and for win32.  It is not possible
in a few environments.
<LI>
By retrieving dirty bit information from /proc.  (Currently only Sun's
Solaris supports this.  Though this is considerably cleaner, performance
may actually be better with mprotect and signals.)
</ol>

<H2>Thread support</h2>
We support several different threading models.  Unfortunately Pthreads,
the only reasonably well standardized thread model, supports too narrow
an interface for conservative garbage collection.  There appears to be
no portable way to allow the collector to coexist with various Pthreads
implementations.  Hence we currently support only a few of the more
common Pthreads implementations.
<P>
In particular, it is very difficult for the collector to stop all other
threads in the system and examine the register contents.  This is currently
accomplished with very different mechanisms for different Pthreads
implementations.  The Solaris implementation temporarily disables much
of the user-level threads implementation by stopping kernel-level threads
("lwp"s).  The Irix implementation sends signals to individual Pthreads
and has them wait in the signal handler.  The Linux implementation
is similar in spirit to the Irix one.
<P>
The Irix implementation uses
only documented Pthreads calls, but relies on extensions to their semantics,
notably the use of mutexes and condition variables from signal
handlers.  The Linux implementation should be far closer to
portable, though impirically it is not completely portable.
<P>
All implementations must
intercept thread creation and a few other thread-specific calls to allow
enumeration of threads and location of thread stacks.  This is current
accomplished with <TT># define</tt>'s in <TT>gc.h</tt>, or optionally
by using ld's function call wrapping mechanism under Linux.
<P>
Comments are appreciated.  Please send mail to
<A HREF="mailto:boehm@acm.org"><TT>boehm@acm.org</tt></a>
</body>