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author | Fumitoshi UKAI <ukai@debian.or.jp> | 2002-07-29 15:25:37 +0000 |
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committer | Fumitoshi UKAI <ukai@debian.or.jp> | 2002-07-29 15:25:37 +0000 |
commit | 3e1846025a4c064570c985a286e0effa73f95ed9 (patch) | |
tree | a0cd627db33f7daa74b011c0f51d53f2b0d5a9b5 /w3mimg/fb/fb.h | |
parent | [w3m-dev 03280] w3m-img without w3mimgsize (diff) | |
download | w3m-3e1846025a4c064570c985a286e0effa73f95ed9.tar.gz w3m-3e1846025a4c064570c985a286e0effa73f95ed9.zip |
[w3m-dev 03282] Re: w3m-img for framebuffer update
* w3mimg/fb/fb.c (fb_image_new): ignore no image
calloc multiple images
(fb_image_fill): added
(fb_image_draw): width, height fix
(fb_image_rotate): fix typo
(fb_image_copy): added
(fb_frame_new): added
(fb_freme_free): added
(fb_frame_rotate): added
* w3mimg/fb/fb.h (FB_IMAGE): add num, id, delay
(fb_frame_new): added
(fb_frame_free): added
(fb_frame_rotate): added
* w3mimg/fb/fb_gdkpixbuf.c (get_image_size): animation support
(fb_image_load): animation support
(draw): add bg, x, y, w, h args
* w3mimg/fb/fb_img.h (fb_image_load): return FB_IMAGE**
* w3mimg/fb/fb_imlib2.c (fb_image_load): return FB_IMAGE**
* w3mimg/fb/fb_w3mimg.c (w3mfb_show_image): animation support
From: Hiroyuki Ito <hito@crl.go.jp>
Diffstat (limited to 'w3mimg/fb/fb.h')
-rw-r--r-- | w3mimg/fb/fb.h | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/w3mimg/fb/fb.h b/w3mimg/fb/fb.h index 391720c..77dcd20 100644 --- a/w3mimg/fb/fb.h +++ b/w3mimg/fb/fb.h @@ -1,26 +1,36 @@ -/* $Id: fb.h,v 1.4 2002/07/22 16:17:32 ukai Exp $ */ +/* $Id: fb.h,v 1.5 2002/07/29 15:25:37 ukai Exp $ */ #ifndef fb_header #define fb_header #include <linux/fb.h> -typedef struct{ - unsigned char *data; - int width; - int height; - int rowstride; - int len; +typedef struct { + int num; + int id; + int delay; + int width; + int height; + int rowstride; + int len; + unsigned char *data; } FB_IMAGE; FB_IMAGE *fb_image_new(int width, int height); -void fb_image_pset(FB_IMAGE *image, int x, int y, int r, int g, int b); -int fb_image_draw(FB_IMAGE *image, int x, int y, int sx, int sy, int width, int height); -void fb_image_free(FB_IMAGE *image); -void fb_image_rotete(FB_IMAGE *image, int direction); +void fb_image_pset(FB_IMAGE * image, int x, int y, int r, int g, int b); +void fb_image_fill(FB_IMAGE * image, int r, int g, int b); +int fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width, + int height); +void fb_image_free(FB_IMAGE * image); +void fb_image_rotate(FB_IMAGE * image, int direction); +void fb_image_copy(FB_IMAGE * dest, FB_IMAGE * src); -int fb_open(void); +FB_IMAGE **fb_frame_new(int w, int h, int num); +void fb_frame_free(FB_IMAGE ** frame); +void fb_frame_rotate(FB_IMAGE ** frame, int direction); + +int fb_open(void); void fb_close(void); void fb_pset(int x, int y, int r, int g, int b); -int fb_get_color(int x, int y, int *r, int *g, int *b); +int fb_get_color(int x, int y, int *r, int *g, int *b); void fb_clear(void); int fb_width(void); int fb_height(void); |